NeroTech 0.2.1-beta.1 - Forge 26.3
Curse Maven Snippet
What's new
Gases move through pipes, one oxygen shared with Nerospace, and the gas textures load. Pair it with Nerospace 1.1.1, whose Universal Pipe now connects to NeroTech's gas machines.
Fixed
Gases move through gas pipes, and the Electrolyzer drains (#9)
- One oxygen, shared with Nerospace. NeroTech's oxygen is now
nerospace:oxygen, the same gas as the Nerospace Oxygen Generator and life support. The old separatenerotech:oxygengas meant the Chemical Processor refused Oxygen Generator oxygen even when a pipe delivered it. NeroTech still does not depend on Nerospace: the id is only a name. - Legacy oxygen migrates automatically. Tanks saved with
nerotech:oxygenload asnerospace:oxygen. NeroTech machines acceptnerotech:oxygenfrom any source, such as a Core Gas Tank filled by an older build, and store it as the shared gas. AturbineGasBurnentry for the old id counts for the new one. The transport fluid keeps its registry idnerotech:oxygen, so other mods' pipes and tanks keep their contents. It now stands fornerospace:oxygen. - Gas pipes carry NeroTech gases. With a pipe on Core's
nerolandcore:gascapability (such as the Nerospace Universal Pipe from Nerospace 1.1.1), the Electrolyzer's products flow out and into the Chemical Processor, the Gas Turbine or a Core Gas Tank. Those machines accept gas on every face by default and pull from an adjacent pipe or tank on their own. - The Electrolyzer's gas faces are output-only. An I/O gas face used to take gas back, so a pipe that both pulls and pushes returned every millibucket and the product tanks never emptied. The machine then stopped with full tanks. On Core's gas capability, I/O now means output for the Electrolyzer, and an input face takes nothing.
Crash reporting
- Crash reports no longer include vanilla's "Invalid block entity" message. Minecraft logs it when a chunk's saved NeroTech machine data no longer matches the block there, for example after another mod remapped blocks. Vanilla discards the stale data and the world keeps working. Exceptions thrown inside another mod's own code are no longer reported either.
- Hydrogen and oxygen fluid textures render. The sprites lived in
textures/fluid/, listed by anassets/nerotech/atlases/blocks.jsonthat Minecraft never reads (atlas definitions are read from theminecraftnamespace only). The sprites were never stitched, so both gas fluids drew the missing texture in tank and pipe GUIs and JEI. They now live intextures/block/, which the block atlas always includes.
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