NerolandCore 1.5.0 - Forge 26.2
Curse Maven Snippet
What's new
Minor release — adds item highlights, a client-side quality-of-life feature: a subtle coloured border inside inventory slots holding Nero ecosystem items (in the spirit of the classic Item Borders mod, but ecosystem-aware and tag-driven). Purely additive; every existing API signature, tag, id, capability and config key is unchanged.
Added
Item highlights (za.co.neroland.nerolandcore.client.ItemHighlights)
- A coloured frame drawn just inside the 16×16 slot, beneath the item — concentric one-pixel rings
(three by default) fading inwards like a soft glow, and fading towards the top of the slot to stay
subtle. Rendered from Core's first mixin
(
mixin/AbstractContainerScreenMixin, hooked at the head ofAbstractContainerScreen.extractSlot), so it appears in every container screen — vanilla and modded — on all three loaders. - Colour by category, not by mod, resolved from four new Core-owned item tags
(
data/neroland/tags/item/highlight/; most specific wins):neroland:highlight/machines(amber),neroland:highlight/tools(violet),neroland:highlight/upgrades(green),neroland:highlight/materials(teal). Downstream Nero mods add their own items to the same tags (entries"required": false,"replace": false, matching theneroland:meteor/grindableprecedent); datapacks can retune membership with no code. - Core ships its own membership: all four materials in every form →
materials; Battery, Fluid Tank, Gas Tank, Item Store, Trash Can and the creative source blocks →machines.toolsandupgradesship empty for downstream mods. - Config (local-only, client-side, hot-reloadable):
itemHighlightsEnabled(defaulttrue),itemHighlightOpacity(percent, default65) anditemHighlightThickness(pixels, 1-4, default3). - New wiki page
wiki/Item-Highlights.md; tag and config docs updated.
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