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Neroland Core

The shared foundation library for the Neroland sci-fi mod ecosystem — required by Nerospace and every other Nero mod.
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NerolandCore 1.3.2 - Forge 26.2

File namenerolandcore-forge-26.2-1.3.2-all.jar
Uploader
NerolandNeroland
Uploaded
Jul 5, 2026
Downloads
36
Size
1.5 MB
Mod Loaders
Forge
File ID
8378241
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Forge

implementation "curse.maven:neroland-core-1590384:8378241"

Learn more about Curse Maven

What's new

Additive patch — cross-mod energy interop and battery quality-of-life. No API removals or signature changes; the EnergyLookup contract is unchanged (the fallback widens what it finds).

Added

Batteries push power into adjacent blocks

  • The Battery and Creative Battery now push stored energy directly into adjacent receivers every server tick — machines, pipes, and third-party Forge-Energy blocks — so no cable is needed between a battery and its consumer. Per-face rate is the Battery's existing 10,000 NE/t I/O bound.
  • A Battery never pushes into another Battery (two half-full batteries would slosh energy back and forth forever). The Creative Battery pushes into everything, Batteries included, so creative grid testing needs no cables at all.

Dust smelting recipes

  • The material dusts now have a use in Core itself: Nero Alloy Dust and Starsteel Dust smelt or blast into their ingots, and Void Crystal Dust smelts or blasts into the Void Crystal gem — six furnace/blast-furnace recipes with tuned XP and cook times.

Changed

Standard Forge-Energy fallback in the energy lookup (NeoForge + Forge)

  • EnergyLookup.find(...) now falls back to the loader's standard energy capability (NeoForge Capabilities.Energy.BLOCK, Forge ForgeCapabilities.ENERGY) when a block exposes no Nero energy, adapting FE↔NE with the config-driven EnergyConversions ratio. Universal Pipes, batteries, and side-config auto-eject therefore treat third-party FE cables and machines (e.g. Energized Power) as first-class energy neighbours.
  • On NeoForge the Creative Battery is additionally exposed on the standard energy capability as an infinite FE source, so third-party cables connect to and draw from it directly. (Exposing the regular Battery on the standard capability — letting external FE networks pull from it — is a documented follow-up; it already pushes into them.)
  • The Fabric lookup remains Nero-only until the Team Reborn Energy API ports to 26.x.

Build & CI

  • New auto-assign workflow for newly opened issues and PRs; /forge/versions is now ignored.

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