NeroEconomy 0.4.0-beta.1 - Forge 26.3
Curse Maven Snippet
What's new
A content release that requires Neroland Core 1.15.0 (was 1.13.0): NeroEconomy now opens progression
gates for offline players and publishes its threshold crossings with a source, both Core 1.15.0 APIs.
Worlds and configs from 0.3.x load unchanged; one optional section (perks) is added to the combined
store, and the cross-mod API is unchanged (SiblingEconomy.API_VERSION is still 1).
Added
- A quest chapter. Ships a NeroQuests quest pack — chapter
neroeconomy:traders_ledger"Trader's Ledger", 15 quests (3 server-wide world-log entries) — that appears in the quest book when NeroQuests is installed; inert otherwise, no dependency in either direction. The quests follow the milestone gates below, twoeconomyobjectives (256 goods sold, 5000 credits earned), the Merchant Stall craft, and thereserve,market_shockandsector_indexchannels for the world log. - Three more milestone gates, scope
player:neroeconomy:first_auction_win(an auction settles in your favour),neroeconomy:first_delivery(you fulfil a contract or delivery job, a House's included) andneroeconomy:first_dividend(a company you hold pays you a dividend). Nine milestones in all. - Quest hooks. Two record gates a quest pack's
mod_hookreward can open,neroeconomy:hook/fee_waiverandneroeconomy:hook/handbook_page, listened for on Core's gate events. The first waives the player's next listing fee on an order they place themselves (a single flag, never a credit, held at most once at a time, kept in the newperkssection); the second opens the next Trader's Note for them. A hook that opens while the player is away, or while the economy is frozen, is delivered at their next join. - Trader's Notes. Four extra Handbook pages, one each at the end of the market, shops, Merchant
Houses and jobs chapters, revealed one at a time by the
handbook_pagehook through player-scope gatesneroeconomy:handbook/<id>. The book still reads nothing from the server: the client learns which notes are open from Core's own gate sync.
Changed
- Milestone gates open for offline players. A milestone reached while its player is away now opens its gate within a second, instead of waiting for them to join (Core 1.15.0's offline gate API).
- Threshold crossings carry their source. The
reserve,house_stock,market_shockandsector_indexchannels are published withneroeconomyas the source mod, so a listener using Core 1.15.0's sourced bus can tell them apart from another mod's; the crossings themselves are unchanged. - Privacy. The
perkssection holds one flag per player (a pending fee waiver) under their UUID; it is exported (perks) and erased with the player. The Trader's Note gates live in Core's gate store like every other progression gate. See PRIVACY.md.
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