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NeroColonies

Settle the planets you reached — drop a beacon, ship in supplies, and let colonist NPCs grow a self-sustaining off-world settlement that runs while you're away.
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NeroColonies 0.5.1-beta.1 - NeoForge 26.2

File namenerocolonies-neoforge-26.2-0.5.1-beta.1.jar
Uploader
NerolandNeroland
Uploaded
Oct 24, 2026
Downloads
10
Size
2.0 MB
Mod Loaders
NeoForge
File ID
9306896
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:nerocolonies-1602579:9306896"

Learn more about Curse Maven

What's new

Changed

  • Saved data now uses Neroland Core's shared crash guard. Every NeroColonies store (colonies, roles, life, stores, construction) loads through Core's SavedDataRecovery instead of a private copy, so a corrupt or unreadable file now rolls back to Core's last-known-good backup before falling back to a fresh store. The player-data erasure hook rewrites that backup for every store it purges (the colony index and Chief/Enemy lists always; the per-colony stores when a colony is dissolved), so an erasure request reaches the backup file in the same request (POPIA/GDPR).

Removed

  • The private data/SavedDataRecovery copy, superseded by Core's.

Fixed

  • Block and loot drops work as intended on Minecraft 26.3 (NeoForge, Fabric and Forge). Minecraft 26.3 changed the loot-table file format and silently ignores the old one, so conditions and drop modifiers (explosion survival, door/slab block-state checks, drop counts, random chances) were skipped. The 26.3 builds now ship every loot table in the new format. 26.1.2 and 26.2 were not affected.

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