neovitae 1.21.1-1.1.9
Curse Maven Snippet
What's new
1.1.9
Changes
- Essentia Vitae now soaks into blocks the way water does. Slabs, stairs, fences, walls, lanterns and the rest hold the blood in place instead of pushing it out, and an empty bucket takes it back.
- Blocks from other mods hold Essentia Vitae as well, so long as they are built on a vanilla block. Anything more unusual can be added on request.
- Essentia Vitae keeps farmland hydrated, so a blood pool feeds a farm the way a water pool does.
- Essentia Vitae flows more slowly and searched for a drop less aggressively, so it spreads like something thicker than water.
- The Ritual of the Overgrowth grows crops about 25% faster. It works the same land on the same schedule, it just coaxes more growth out of each pass.
- The Ritual of the Harvest costs less Essentia Vitae to keep running.
- Crystallum Fractura costs about a 20% less Essentia Vitae to keep running.
- The Tome of Peritia opens a proper window instead of making you click over and over. Store or withdraw 1, 5, 10, 50, 100 levels at a time, or everything at once.
- New fluid: Liquified Experience, and a new Array of Liquified Experience to go with it. Inscribe the array on a chest, put a tank beside it, and any Tomes of Peritia in the chest drain into the tank. Feed the array a redstone signal and it runs the other way, filling the tomes back up from the tank.
- Packs that already have an experience fluid from another mod can point the array at it in the server config.
- Every alchemy array texture is now the same small size, which trims a good chunk off the texture atlas.
- Datapack and KubeJS recipes for Neo Vitae's own crafting stations can now be written once and used on both the 1.21.1 and the 26.1 builds. Both the older and the newer way of writing ingredients is accepted on either version.
- Athanor recipes no longer have to list their guaranteed and chanced outputs. Either list can be left out, so a recipe that only produces a fluid is now possible.
- A dungeon seal with nothing left behind it now goes dark and burns out, so you can see at a glance which paths you have already tried.
Fixes
- Slimes of Vitae no longer suffocate where they spawn or shove you around from a distance. Their hitbox was almost four times their visible size and now matches it.
- Trial spawners claimed by a Torment Nexus no longer throw their reward loot onto the floor. It goes into the chest with everything else the nexus collects.
- A Torment Nexus no longer needs a player standing nearby to work a trial spawner. It runs on its own schedule for as long as the chunk is loaded.
- Spawners claimed by a Torment Nexus stay held back through a server restart. They no longer get a free wave of mobs while the world is still loading.
- The Endless Quarry can be fed Spiritus Invictus to pack each mined slot with the surrounding stone instead of leaving the ground full of holes. It matches whatever rock it is digging through, so the fill is invisible.
- An Ara Vitae with no blood orb around can now draw from a player who is carrying a shield or absorption, rather than just refusing to work. If it truly cannot take anything it now says so instead of stalling in silence.
- The Ara Vitae now reports the same tier everywhere. Jade, JEI and the guide book were all showing a number one lower than the divination and seer sigils, which were the ones telling the truth.
- The Lex Vitae now counts as a melee weapon for Apotheosis, so it can take weapon gems instead of only tool ones. Because it both mines and fights, Apotheosis was filing it as a digging tool.
- Routing node connection beams no longer hang in the air pointing at nodes that have been destroyed. Nodes now tidy up broken links themselves, and a beam is only drawn when both ends can be seen to still be there.
- An activation crystal that has not been bound to you now says so when you use it on a Master Ritual Stone, instead of leaving you to guess.
- A ritual that refuses to activate for any other reason now tells you rather than doing nothing at all.
- Buckets of Essentia Vitae and Animated Spiritus now show the liquid they are holding instead of looking empty.
- The Athanor recipe examples in the pack maker docs used field names that do not exist, so recipes copied from them would never load. They now match the real format, and the full list of fields is documented.
- Ender IO Powered Spawners bound to the Torment Nexus now actually produce loot and Essentia Vitae, and stop reading as "Blocked by another mod".
- A dungeon key now tries every room it fits before the seal reports itself shut, so keys no longer fail at doors they could have opened.
- Burnt out dungeon seals no longer keep the spatial rift from opening once the rest of the dungeon has been explored.
Translations
- Translation updates across most supported languages, including a large Simplified Chinese update.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

