neovitae 26.1.2-1.0.25
Curse Maven Snippet
What's new
1.0.25
Additions
- New alchemy array: the Array of Imprisonment, inscribed from a Blood Pearl and a Lead. Draw it on top of a monster spawner, then kill a creature within an 11x11x11 area around the array; the spawner is reassigned to spawn that creature and the array is spent. Handy for tailoring spawners to feed a Torment Nexus or other farms. Its recipe and effect appear in JEI, and the Scriptura Vitae covers it in the alchemy arrays section with a note in the Torment Nexus entry. Creatures in the
neovitae:deny_imprisonmententity tag are ignored by the array (the Ender Dragon, Wither, and Warden by default); pack authors can edit the tag to control what may be bound. - Spiritus Gems can now pocket spawners. Sneak and right-click a Monster Spawner or Trial Spawner with a gem holding at least 200 Spiritus; that Spiritus is spent and the spawner drops as an item, keeping its mob and settings so you can set it back down elsewhere. The cost can be adjusted in the server config.
- Viewing a Hellfire Forge or Athanor recipe in JEI now shows the recipe-transfer (+) button. Click it to move the required items straight from your inventory into the machine's input slots, the same way it works for a crafting table.
- New Ritual of Butchering: slaughters adult animals in its area and gathers their drops into an adjacent chest, while always sparing enough of each species to keep breeding. Use the Ritual Configurator to set how many of each species to leave alive.
Changes
The Ritual of Accelerated Aging is now the Ritual of the Shepherd. It still speeds the growth of young animals, and now also breeds ready adults on its own, spending a small amount of Essentia Vitae to feed them rather than needing food in a chest, so no chest is required. It pairs with the Ritual of Butchering for a self-sustaining animal farm.
The Ritual Configurator has a new look. Right-click a Master Ritual Stone to open a panel listing every working area the ritual uses, with its current and maximum size, alongside buttons for the Spiritus aspect. Pick an area, then choose Edit area in world to drop into a two-corner placement with a live bounding-box preview; click two corners to size it, or a single block for a single-block slot. You can now configure a ritual's areas before it is even activated, and your settings carry over when you light it.
Resizing a ritual's working area with the Ritual Configurator no longer scraps the whole selection when you pick an invalid second corner. It keeps your first corner and tells you what was wrong (too large, or out of range), so you can just click a different block to try again.
Hovering a Spiritus aspect in the Ritual Configurator now shows what that aspect does for the ritual you are configuring, or notes that the ritual is not influenced by aspect.
The Crystallum Fractura ritual now harvests fully grown clusters from any modded budding block, such as Applied Energistics certus quartz and the budding crystals from other geode-style mods, not just its own Spiritus crystals. Its growth aura that speeds nearby budding now works noticeably faster as well.
Spiritus essence no longer turns up as random loot in dungeon chests or as a drop from the dungeon's demons. Gather it the intended way, with a Throwing Dagger or a Sentient weapon.
The Foreman now has a 15% chance to drop Hellforged Parts when defeated.
The default key for cycling the Lex Vitae's mode is now
.(period), since the previousLcollided with the vanilla Advancements screen. If you already rebound it, your setting is kept.
Fixes
- Fixed the Throwing Dagger recipe not being craftable.
- The Ritual of the Meteor now properly consumes its catalyst item when summoning a meteor.
- Input routing nodes once again render their connection beam to the blocks they are linked to.
- The Athanor's JEI recipe view now shows the correct Spiritus aspect names instead of leftover internal labels.
- Activating a dungeon ritual without enough room for its structure now correctly reports the lack of space, rather than wrongly claiming you are short on Essentia Vitae.
- The Tabula Vitae no longer destroys a craft's output when the result slot already holds some of that item. Repeat crafts now stack into the slot as expected, and a craft will not run if its result cannot fit.
- Breaking a Master Routing Node now drops its installed Stack and Speed upgrades instead of deleting them.
- Partially filled Blood Orbs once again show their red fill level instead of rendering as solid white.
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