Neo Vitae

Spill blood for power. Altars that consume life, sigils that bend the world, custom demons in an endless dungeon, sentient armor that drinks souls, a shield that pays your damage in essentia. Datapack-driven from the ground up.

File Details

neovitae 26.1.2-1.0.9

  • B
  • Jun 5, 2026
  • 13.06 MB
  • 0
  • 26.1.2
  • NeoForge

File Name

neovitae-26.1.2-1.0.9.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:neovitae-1404763:8198988"
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1.0.9

Minecraft 26.1.2 Port (development snapshot)

NeoVitae now runs on Minecraft 26.1.2 (NeoForge 26.1, Java 25), carrying the full 1.0.5–1.0.9 feature set over from the 1.21.1 build. This is a development snapshot still in testing; the 26.1 release is not yet final.

Routing Network

  • Filter slots now support a per-slot keep amount. Scroll over a slot to set it (hold Shift or Ctrl for larger steps); 0 means unlimited. An output face fills its destination up to that many, counting what is already there; an input face leaves that many behind and pulls only the surplus. Works for both items and fluids.
  • The filter grid is now nine slots wide, and a new page opens automatically as you fill the last one, so a single face can hold as many item or fluid filters as you need. Use the < and > arrows to page through them.
  • You can now drag items and fluids straight from JEI onto a filter slot to set a ghost.

Ara Vitae

  • The altar now holds and transmutes a single item at a time. Hoppers and routing nodes can no longer overfill the basin or set off a runaway whole-stack craft, making the altar far simpler to automate.

Alchemy Arrays

  • The EV cost of the costed arrays (Furnace, Rain, Vortex, Array of Loyal Friends) now lives in the array's data-driven recipe as an ev_cost field, so pack makers can retune or zero any of them with a datapack. Free arrays like the Collection Array carry no cost.

Vitae Link

  • New Vitae Link block: bind it near an Ara Vitae and it crafts on the altar's behalf, capped at a tier you set (sneak-use to change). It draws EV and rune bonuses from the altar and holds no tank of its own. Crafted from an Ara Vitae in a tier-one+ altar for 1,500 EV.
  • Separate input and output slots pipe a reagent in and the product out with no filter tricks; it crafts one item at a time and stops at your tier. Place several around one altar to craft different tiers in parallel.

Fixes

  • Blood Orbs are no longer consumed when used as a crafting ingredient (blank runes, sigils, and the like). The orb stays in the grid as a reusable catalyst, keeping its binding and stored essence.
  • The Awakened Activation Crystal now upgrades from a bound Weak Activation Crystal and keeps the binding.
  • Ritual Stones now drop when mined.
  • Spiritus crystal clusters (Raw, Ruina, Nihilum, Vindicta, Invictus) now drop a single first-stage crystal when mined, regardless of how grown they were.
  • Spike Traps now trigger the instant they are placed on an already-powered block instead of waiting for the next block update.
  • Blood and Demon Lanterns mine at the correct speed and keep their binding when broken.
  • The Slime of Vitae is now fully red, including its outer shell.