Neo Vitae

Spill blood for power. Altars that consume life, sigils that bend the world, custom demons in an endless dungeon, sentient armor that drinks souls, a shield that pays your damage in essentia. Datapack-driven from the ground up.

File Details

neovitae 1.21.1-1.0.3

  • R
  • May 28, 2026
  • 12.40 MB
  • 10
  • 1.21.1
  • NeoForge

File Name

neovitae-1.21.1-1.0.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:neovitae-1404763:8158403"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.0.3

Ritual mechanics overhaul, two new items/effects, dungeon stone recipe overhaul, and a long list of ritual renames for clarity.

New Content

  • Blood Pearl is a new crafting reagent. Made in a Tier 1 Ara Vitae from 1 Ender Pearl (500 EV, drain 20). The texture is the vanilla ender pearl recoloured to crimson. Used as a crafting ingredient in the Teleposer block recipe and the Reagent of Teleposition recipe; the old ender-pearl inputs in both have been swapped for Blood Pearls.
  • Vortex Sigil is a new alchemy array, inscribed from a Tabula Robur plus a Blood Pearl. While active, every living thing within 8 blocks is pulled toward the block directly below the array at roughly rocket-boosted elytra speed. Creative/spectator players are ignored, any player holding an Orb of Vitae (any tier) in main or off-hand is ignored, and a redstone signal applied to the sigil silences it entirely. Upkeep is 1% chance per tick to draw 1 EV from the owner's anima; the pull pauses on any tick the network cannot pay. Full entry added to the Modonomicon under Alchemy Arrays.

Spike Trap (now a pre-ritual mob farm)

  • When a powered Spike Trap kills a non-player entity, the kill is credited to a nearby Ara Vitae (within 16 blocks) at roughly one third of the Well of Suffering's yield. The trap caches the altar position after its first kill and only re-scans when that altar is gone, with a 5-second cooldown on rescan failures.
  • A blood-tendril stream effect travels from the killed entity to the altar on each successful EV credit, throttled to at most once per second so dense kills do not spam packets.
  • Players are excluded from the harvest. Spikes still wound you, but a player death does not feed the altar, and spike kills are never attributed to a player; no experience and no player-conditional drops.
  • New Ara Vitae recipe: 1 Iron Bars in a Tier 1 altar (500 EV, drain 20) produces 1 Spikes block.
  • New shaped recipe: Spike Trap from a Dispenser, 1 Spikes (top centre), and 8 Dungeon Stone in the remaining slots.
  • Spike Trap is now mineable with an iron-tier-or-better pickaxe and drops itself.

Dungeon Stone Recipes

  • New Athanor recipe per variant: 1 Smooth Stone + 1 matching Spiritus Crystal Shard yields 16 Dungeon Stone of that aspect.
  • New Hellfire Forge recipe per variant: 3 Smooth Stone + 1 Diamond yields 4 Dungeon Stone, requires the matching Spiritus aspect, minSpiritus 128, drain 16.

Ritual: The Endless Quarry (formerly Ritual of Magnetism)

  • Scans the column directly beneath the Master Ritual Stone, square footprint, all the way down to bedrock, and reaps each ore block it finds.
  • Foundation tiers set the scan radius based on the block placed directly under the master stone: default = 3 (7x7 footprint), iron block = 7 (15x15), gold block = 15 (31x31), diamond block = 31 (63x63), netherite block = 63 (127x127).
  • Container-aware collection: if a container sits directly on top of the master stone, the ore is inserted into it as an item (one ore block becomes one ore item). If no container exists or it is full, the ore is placed as a block in a 3x3x3 volume directly above the master stone. When both paths are full, the ritual idles.
  • 50 EV per ore moved; up to 3 ores and 100 block checks per refresh (refresh every 40 ticks) with a saved cursor so a full sweep resumes incrementally across many refreshes. Loads unloaded chunks as the scan reaches them. Claim-protected ores are skipped.

Ritual: Dawn of the New Moon (rewritten in place)

  • Rewritten behaviour. Scoops a solid ellipsoidal volume of terrain from beneath the Master Ritual Stone and teleports it upward to float above the ritual; a matching ellipsoidal void remains beneath.
  • Foundation tiers set the lifted moon's size: default = 33 across, iron block = 41, gold block = 49, diamond block = 57, netherite block = 65.
  • 10 EV per block moved; up to 100 block checks per refresh, NBT-saved cursor for incremental sweeps. Auto-stops once the full volume has been swept. Claim protection on both source and destination.

Ritual: Meteo (formerly Mark of the Falling Tower)

  • Meteors now settle in the air directly above the ritual; the lowest block of the meteor's outermost sphere rests one block above the Master Ritual Stone. The exact altitude is calculated per-catalyst from the recipe's largest layer radius.
  • All pre-shipped catalyst sphere radii have been doubled: Iron (4,7 -> 8,14), Stone (16 -> 32), Diamond (2,5 -> 4,10), Nether (8,5 -> 16,10), AE2 (2,7 -> 4,14).

Ritual: Full Spring

  • Tank-fill mode is now free. While any Raw Spiritus aura is present in the chunk, the ritual fills a fluid tank directly above the master stone with 1,000 mB of water per refresh. The book entry now documents the tank-fill mechanic on its own page.

Ritual Renames

Display-name-only renames; registry IDs, multiblock IDs, lang keys, and book entry IDs are unchanged so existing worlds keep their saved rituals intact.

  • Ritual of the Feathered Knife -> Ritual of the Willing Sacrifice (lore subtitle: Blood Freely Given)
  • Gathering of the Forsaken Souls -> The Ritual of Lost Souls
  • Ritual of Binding -> Ritual of Containment
  • Aura of Expulsion -> Ritual of Expulsion
  • Crash of the Timberman -> Ritual of Fallen Trees
  • Reap of the Harvest Moon -> Ritual of Harvest
  • Ritual of the Shepherd -> Ritual of Accelerated Aging
  • Ritual of the Green Grove -> Ritual of Overgrowth
  • Mark of the Falling Tower -> Ritual of Meteo
  • Ritual of Magnetism -> The Endless Quarry
  • Yawning of the Void -> All Consuming Void
  • Edge of the Hidden Realm -> Breaching the Edge of Demon Realm
  • Pathway to the Endless Realm -> Highway to Hell
  • Reverence of the Condor -> Soaring Skies
  • Call of the Zephyr -> The Gathering
  • Penance of the Leaden Soul -> Sentient Extraction
  • Sound of the Cleansing Soul -> Tabula Rasa

Removed Rituals (continued)

  • Ritual of the High Jump removed. The implementation amounted to a fixed Jump Boost II buff over a wide area, which did not justify its own ritual circle alongside Soaring Skies and the vanilla potion path.

Soaring Skies Flight Duration

  • Each application of the flight effect now lasts 10 minutes (12000 ticks). The ritual still refreshes once per second while you are inside the area at 100 EV per player per second; the longer duration means leaving the area gives you a glide window of up to 10 minutes before flight expires.

Dungeon Ritual Description Corrections

  • Highway to Hell (formerly Pathway to the Endless Realm) is now correctly described as opening a permanent gateway to the Endless tier dungeon, which goes on forever and can be returned to as often as the player wishes.
  • Breaching the Edge of Demon Realm (formerly Edge of the Hidden Realm) is now correctly labelled as generating a Starter tier dungeon, matching the in-game progression terminology.
  • All Modonomicon entries, wiki pages, lang strings, and the METEO!-style advancement that referenced the older ritual names have been updated to the new ones, with prose tightened to clarify the Endless tier dungeon's persistent nature.

Ritual: All Consuming Void (formerly Yawning of the Void)

  • Rewritten. Default mode now erases blocks instead of mining them; there are no drops, no loot table, no items left behind. The "Void" name is literal again.
  • Default scan volume is a 3x3x3 box directly beneath the Master Ritual Stone (configurable up to 64 deep and 32 wide via the Ritual Tinkerer). One block per refresh, scanned top-down, NBT-saved cursor between refreshes.
  • Raw Spiritus now accelerates the refresh rate (down to one game tick at high saturation).
  • Spiritus Invictus mode: relocates the block to a 3x3x3 placement volume above the master stone instead of erasing it.
  • Spiritus Ruina mode: items in a chest directly above the master stone act as a whitelist; only blocks matching those items are consumed.
  • Activation cost dropped from 500000 EV to 5000 EV; refresh cost dropped from 50 EV to 10 EV; activation crystal tier dropped from Awakened to Weak. The ritual is now an early- to mid-game tool rather than an endgame one.

Removed Rituals

  • Ritual of the Crusher removed. Its niche (block-mining with drops) overlapped with the rewritten Endless Quarry and felt out of place against the modernised tool/anointment system.
  • Focus of the Ellipsoid removed. The implementation was a dome-builder that duplicated the Sphere ritual's mechanical space without justifying its own entry.

Spirit Siphon Alchemy Array

  • Recipe input changed from c:dusts/redstone to c:dusts/corrupted so the array's ingredient matches its corrupted-aura theme.

Spiritus Crystal Item Textures

  • The five Spiritus Crystal shard items (Raw, Ruina, Nihilum, Vindicta, Invictus) now use their dedicated 2D item sprites in inventory and held form. Previously their item models inherited from the cluster block model so all five drew as 3D crystal clusters.

Showcase Command

  • /neovitae showcase ritual signs now display the localised ritual name with multi-line word wrap across all four sign lines, with a humanised-registry-path fallback if lang resolution fails.

Documentation

  • The Modonomicon and the public wiki have been brought into agreement on every ritual edited in this release, with new pages added for Vortex Sigil, the new Endless Quarry foundation system