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NeoRadiation ZONES

Unlisted
Admin-defined radiation zones for Minecraft. Inspired by CraftserveRadiation.

Created for TheCampingGrounds SMP

 

Features

  • Radiation Wand — admin tool. Left-click block = pos1, right-click block = pos2.
  • Cuboid radiation zones with level 1–5 (configurable up to 20).
  • Per-player boss bar showing zone level and grace-period countdown; turns red and starts inflicting radiation damage when the timer runs out.
  • Hostile mobs are buffed in zones — extra max health, movement speed, attack damage, scaled by zone level.
  • Lugol's Potion — drinkable item that grants temporary immunity to radiation. Craftable in survival, or hand it out via /lugols give.
  • Gas Mask — craftable head-slot helmet with three swappable filter tiers (Basic / Industrial / Hazmat). Right-click to install a filter, sneak + right-click to eject it. While worn in a zone, the filter takes the radiation hit instead of the player; the mask itself wears down very slowly. Lugol's still wins if both are active.
  • All zones persist per-world to <world>/data/radiationzones.json.
  • All values tunable in config/radiationzones-common.toml.

Commands (require OP level 2)

Command Description
/radiationwand give [player] Gives the Radiation Wand.
/radiationzone create <name> <level> Creates a hazard zone (radiation INSIDE) using your wand selection.
/radiationzone createsafe <name> <level> <square|circle> <size> [x y z] Creates a safe zone (radiation OUTSIDE the bounds, world-border style). size = full side length for square, radius for circle. Defaults to player position when coords omitted.
/radiationzone remove <name> Deletes a zone.
/radiationzone list Lists all zones with bounds, level, and dynamic settings.
/radiationzone setspread <name> <blocks/min> Zone bounds expand outward at this rate.
/radiationzone setdecay <name> <blocks/min> Zone bounds shrink inward at this rate. Net effect = spread − decay.
/radiationzone setleveldecay <name> <minutes> Reduce zone level by 1 every N minutes. Any zone (INSIDE or OUTSIDE) is removed when its level reaches 0.
/radiationzone setmaxradius <name> <blocks> Cap how far the zone can spread from its original bounds (0 = unlimited).
/radiationzone setdrift <name> <dx> <dy> <dz> Drift the bounds through the world at dx,dy,dz blocks/minute on each axis.
/radiationzone setmode <name> <inside|outside> Flip an existing zone between hazard (inside) and safe-bubble (outside) modes.
/lugols give <player> [count] Gives Lugol's Potion(s).

Safe zones (world-border style)

A safe zone behaves like Minecraft's world border but for radiation: anyone outside the bounds in that dimension takes damage. Combine with setdrift, setspread, and setdecay to make the safe area slide, expand, or close in over time.

# 1000-block safe square centered on spawn, level 3
/radiationzone createsafe spawn 3 square 1000 0 64 0   # explicit center; omit coords to use the executor's position

# Closes in by 1 block/min toward the center
/radiationzone setdecay spawn 1

# Drifts ~100 blocks east per day (100 / (24*60) ≈ 0.0694 blocks/min on +X)
/radiationzone setdrift spawn 0.0694 0 0

# 200-block safe circle centered on (0, 64, 0), level 5
/radiationzone createsafe oasis 5 circle 200 0 64 0

# Flip a normal hazard zone into a safe bubble (and back)
/radiationzone setmode reactor outside
/radiationzone setmode reactor inside
 

Safe zones support both square (cuboid) and circle (vertical cylinder, full world height) shapes. Drift and shrink/expand survive server restarts — the system uses wall-clock time deltas, not tick counts. When a safe zone shrinks below 1×1 it's left in place at zero size, meaning the entire dimension is irradiated (admin "scorched earth" end state). To clean up a fully decayed safe zone, give it a level decay so its level eventually reaches 0 and it removes itself, or use /radiationzone remove.

Multiple overlapping safe zones combine via union: a player is irradiated by safe-zone logic only when standing outside every OUTSIDE zone in that dimension.

Dynamic zones (spread, decay, level decay)

Zones can be made dynamic so they grow, shrink, or weaken over time — useful for nuclear-accident scenarios and cleanup gameplay.

/radiationzone create reactor 5
/radiationzone setspread reactor 2          # grows by 2 blocks/min in every direction
/radiationzone setmaxradius reactor 64      # cap spread at +64 blocks from origin
/radiationzone setleveldecay reactor 30     # drop one level every 30 min (auto-cleans up at level 0)
/radiationzone setdecay reactor 1           # shrinks by 1 block/min (slower than spread => still net-growing)
 

A scheduled task ticks zones once per second on the server. Updates are time-based (uses wall clock since last update), so spread/decay survives server restarts and lag correctly.

NeoRadiation ZONES Team

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