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NeoPlayerSync

NeoPlayerSync saves each player's character in a shared database, so they keep it on every server in your Velocity network.
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neoplayersync-1.2.0.jar

File nameneoplayersync-1.2.0.jar
Uploader
xShiraexShirae
Uploaded
Nov 12, 2026
Downloads
2
Size
1.2 MB
Mod Loaders
NeoForge
File ID
9582636
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:neoplayersync-1781634:9582636"

Learn more about Curse Maven

What's new

1.2.0 (2026-11-12)

No database changes. You can update one server at a time.

Added

  • An API for other mods. NeoPlayerSyncApi.readStoredPlayer reads a player's save from the database, even when they're offline or on another server.
  • NeoPlayerSyncApi.RESTORED_TAG, SAVED_GAME_TIME and ELAPSED_MILLIS name the restored tag and its fields. They replace the constants on NeoPlayerSync.
  • Mods can get NeoPlayerSync from Modrinth's Maven as maven.modrinth:neoplayersync:1.2.0. The README shows how.