neoplayersync-1.0.0.jar
Curse Maven Snippet
What's new
Changelog
1.0.0 (2026-11-08)
Update every server at once: this release upgrades the database tables, and older builds refuse them.
Added
- Optional sync for advancements (
sync_advancements) and statistics (sync_statistics). Both default to off. /nps(op level 2) shows database latency, held players and queued saves./nps syncsaves everyone now.ssl_root_certverifies the database's certificate and host name. Requiresrequire_ssl.
Changed
- One jar for Minecraft 26.1.2, 26.2 and 26.3.
- Unchanged saves skip the upload.
- Inventory saves get 3 ms per tick, with a warning when a save waits over 5 seconds.
- The heartbeat reads only held players, through a new index.
- Lease timings live in one place and get checked at startup.
- Licensed under GPL-2.0-or-later.
Fixed
- A server missing one of the network's mods could erase that mod's items and attachments. It now refuses the player.
- A broken
neoplayersync.tomlreset by NeoForge no longer starts the server without sync. - Players no longer get saved twice in one tick.
This mod has no additional files

