pasterdream-0.9.6.jar
Curse Maven Snippet
What's new
🌙 PasterDream Changelog
v0.9.6 — August 13, 2026
🏰 New Dimension: Cold Domain
A brand-new frozen dimension has arrived! Explore the Cold Domain — a snow-covered world with its own unique biomes, terrain generation, and atmospheric visuals (icy-blue skies with deep-blue night fog).
New Blocks:
- ❄️ Cold Domain Log & Stripped Cold Domain Log — axial pillar blocks with proper bark/end textures
- 🌿 Cold Domain Leaves — decay naturally like vanilla leaves, drop sticks
- 🟫 Cold Domain Dirt — spreadable soil for the frozen world
- ⬜ Snowy Cold Domain Grass — snow-covered grass that spreads and switches snowy side textures
- 🪓 Axe Stripping — use an axe on Cold Domain Logs to get stripped variants
🌳 Better Biomes — 12 New Trees in Dyedream World
The Dyedream dimension now features 12 fully imported trees from the Better Biomes datapack, naturally generating across all biomes with realistic density variation!
Tree Types:
- 🌲 Bush & Cherry Bush — low ground cover for dense forests
- 🌳 Plain Tree — large oak-style canopy for open areas
- 🌸 Blossom — beautiful flowering trees, rare clusters
- 🌴 Palm — shoreline tropical trees
- 🌲 Tall Birch & Poplar — towering slender trees
- 🌲 Aspen (Big/Mid/Small) — golden deciduous trees
- ❄️ Snow Tree — spruce with preserved snow blocks
- 🌲 Giant Conifer — massive 22×40 landmark tree with full crown (no more flat tops!)
Generation:
- Trees use noise-driven placement for natural clustering — no more uniform grids!
- Each biome gets its own tree palette (forest, dense forest, plains, mushroom, snow, shore)
- Giant trees auto-align to chunk centers to prevent generation errors
🌾 Dyedream Farmland — Complete Farming System
Dyedream Farmland now works exactly like vanilla farmland with Dyedream-themed behavior:
- 🌱 Hoe tilling — use a hoe on Dyedream Grass or Dyedream Dirt to create farmland
- 💧 Moisture system — water within 4 blocks instantly moisturizes; dries out gradually without crops
- 👣 Trample protection — jumping on it turns into Dyedream Dirt (never vanilla dirt!)
- 🌿 2× crop growth speed — crops planted on Dyedream Farmland grow twice as fast
- 🏷️ Tagged as
c:farmlandsfor mod compatibility
🏮 Dyedream Lantern — New Decorative Light
A beautiful new Dyedream Lantern block has been added!
- 💡 Emits light level 15 with animated flickering glow
- 🔗 Can be placed on the ground or hung from ceilings
- 💧 Waterloggable
- 🏷️ Tagged in
c:lanternsfor mod compatibility - 🔨 Crafted similarly to Dyedream Crystal Lamps (yields 2)
🧩 Dyedream World Puzzles — Fully Ported
Three classic Dyedream puzzles are now fully functional:
- 🌸 Garden Decryption — arrange flowers correctly around a Dyedream Desk, then interact with Flower #11 to unlock Flower #12 (dual-block plants now properly replace both halves!)
- ⛄ Snow Golem Puzzle — gather a Snow Golem and Allay within 9 blocks of the correct flower formation, then sacrifice them to transform Flower #16 into Flower #17
- ❄️ Frozen Flower — Flower #17 randomly freezes nearby water into ice and accumulates snow on the ground
⚔️ Aaroncos Boss Battle — Major Overhaul
The twin-boss fight against Aaroncos has been completely reworked for a cinematic, fair, and epic experience!
🎭 Combat Rework:
- Skills now only trigger when targeting a living enemy — no more random skill spam in peaceful mode
- Distance-based skill selection — Left Hand (melee) uses close-range skills; Right Hand (ranged) uses magic from afar
- Skills pause auto-attacks — no more awkward skill/basic-attack overlap
- Right Hand now maintains preferred combat range (10 blocks) — no more getting stuck in melee spam
💥 Tune Totem Finale (Ultimate):
- Triggers when Right Hand is below 1/3 HP AND Left Hand is dead or below 1/5 HP
- 50-block radius for the explosion warning
- 2,500 magic damage — devastating but dodgeable
- Terrain destruction — 7.5-block explosion radius (half of original)
- Cinematic presentation — 3-stage darkening, black-white flash, 6-second intense screen shake, 5-second persistent particle ring
- Players can destroy the totem to cancel the explosion!
🎵 Arena BGM:
- Fixed boss music not playing — now uses per-player notification sound (no distance falloff!)
- Auto-loops every ~149 seconds for continuous atmosphere
🏆 Victory Flow:
- Defeating both hands enters Victory Phase — stay in the arena to loot!
- Loot chest spawns at ground level (y=42) for easy access
- Manual return — right-click the center summon block to teleport back to Overworld
- No more auto-kick on kill!
🎨 Full VFX Suite:
- Screen Shake System — camera shake on heavy impacts with 3-phase decay
- Impact Frames — full-screen monochrome flash on ultimate explosions
- Atmosphere Darkening — dynamic fog tinting (crimson during Blood Lock rage mode)
- Particle Emitters — charging light pillars, explosion rings, soul flame bursts
- Ghost Trails — removed from Shadow Hand dash (too short to be visible), kept for high-motion entities
🛡️ Player-Friendly Fixes:
- Creative mode players are completely ignored by all boss attacks, skills, and vortex effects
- Bosses properly face their target before firing skills (no more shooting backwards!)
- Skill state properly resets on world reload — no more "frozen" bosses after rejoining
- Post-summoning invincibility properly clears — bosses are vulnerable after the intro cutscene
🌊 Dyedream Rivers — Natural Waterways
Rivers in the Dyedream dimension have been completely redesigned:
- 🏞️ Narrow winding channels (~4-8 blocks wide) with sandy banks (~4-8 blocks each side)
- 🌊 Sea level raised to Y=60 (+5 from Y=55) — rivers now properly contain water
- 🐠 Tropical fish spawn rate drastically reduced — moved to correct
water_ambientcategory, weight 10→4, count 2-6→1-2 - 🏝️ Rivers no longer generate in ocean/coastal areas — only on land
- 🏖️ Riverbeds properly covered in Dyedream Sand (with correct gravity physics!)
🎒 MeltDream Crystal Chest — Customizable Loot
The MeltDream Crystal Chest now supports player-customizable loot pools!
- Toggle custom loot in config (default: off, uses built-in pools)
- Edit Common / Rare / Legendary item pools via config file or in-game config screen
- Format:
item_id [quantity] [weight] - Opening chests now grants +2 MeltDream Energy (with configurable multiplier)
- MeltDream Energy now regenerates naturally over time (configurable interval & amount)
⚙️ Configuration Overhaul
- 🔧 Custom Spawn Dimension — choose which dimension & biome new players spawn in (default: disabled)
- 🚫 Dyedream Crack Generation — properly toggleable! Disabling it removes cracks from worldgen AND prevents
/locatelag - 🔥 Fire Necklace Ban — can now actually disable the Fire Necklace from functioning
- 💡 Loading Screen Tips — restored the 22 random tips during loading screens
- 🌍 Origin Crack at (0,0) — configurable whether a Dyedream Crack generates at world origin
- 🏝️ Dyedream Origin Spawnpoint — configurable island at Dyedream spawn
- 📝 Config descriptions now auto-wrap — no more text overflowing the screen!
🛠️ Equipment & Item Fixes
- 🛡️ Armor defense values fixed — slot order was swapped (boots/chest/leggings/helmet now correct)
- ⛏️ Tool stats fully aligned with original mod — durability, mining speed, damage, attack speed, enchantability, repair materials
- 📦 Stack sizes corrected for 10 items (elixirs, membranes, breath items, etc. now properly stack to 1)
- ✂️ Gardening Pliers now recognized by
c:shearsandforge:shearstags - 🌿 Dyedream Seagrass now only drops when harvested with shears or Silk Touch
🧱 Block Fixes
- 🏜️ Dyedream Sand now has proper gravity physics — falls when unsupported
- 🪨 Dyedream Sandstone & Deepstone now drop themselves when mined
- 🧊 Calcite Spikes (
grass_5/grass_6) reclassified as stone blocks — require pickaxe, no longer tagged as flowers - 🪵 Cold Domain Log textures fixed — bark and end grain no longer swapped
🐛 Crash Fixes
- 👻 Spectator mode — opening container menus no longer crashes
- 🔄 Resource reload (F3+T) — no more crash when reloading shaders
- 🌍 World generation — fixed far-chunk spam and lighting engine crashes from floating islands/giant trees
- ⚙️ Config reset button — no longer crashes when clicked from mod list (before entering a world)
- 💾 Guide Book — no longer re-given on every death/respawn (marker now persists properly)
🌐 Localization
- ✅ All 431 items and 290 blocks now have complete English (en_us) and Chinese (zh_cn) translations
- 🧹 Removed all CJK characters from English language files
- 🔤 Added missing translation keys for Dyedream Deepstone & Dyedream Sandstone
🔧 Technical / Dev
- 📊 Added automated parity scanner for item stack sizes & buff attribute values vs. original mod
- 🔍 Added invalid config audit tool to catch "config UI only" settings with no gameplay effect
- 🧪 Debug structure wands for all 12 Better Biomes trees (centered placement)
v0.9.5 — August 7, 2026
✨ New VFX System (PasterDreamAPI)
A complete cinematic effects framework inspired by FDLib design, fully rewritten from scratch:
- 🎬 Post-Processing Pipeline — custom shader support (Impact Frame monochrome flash)
- 🎞️ Cutscene Camera — smooth Catmull-Rom spline paths with full player control takeover
- 🌈 Screen Effects — color overlays with fade in/stay/fade out lifecycle
- 💥 Impact Frames — full-screen black/white flash for dramatic moments
- ✨ Particle Emitters — server-driven particle bursts with spawn processors (circle, entity-bound)
🎭 Aaroncos Boss — Initial Implementation
- Twin boss fight (Left Hand melee + Right Hand ranged)
- 7 unique skills per hand with GeckoLib animations
- Arena system with summon sequence and phase management
- Shadow Tune Totem ultimate ability
🔭 Telescope Constellation Highlight
- Star crosshair now uses animated golden particle texture (3-frame loop) instead of drawn lines
- Smooth fade in/out with pulsing size
🧰 Other Changes
- 🌿 Calcite Spikes reclassified from vegetation to stone blocks
- ✂️ Shears tag (
pasterdream:shears) added for Gardening Pliers compatibility - 🌌 Aurora particles removed from coast/deep ocean (replaced with stardust)
- 🎵 Boss music now streams properly (
stream: true) - 🧊 Dyedream Seagrass now requires shears/Silk Touch to harvest
- 🎬 Cutscene camera entity fixed (now extends
Entityinstead ofLivingEntity)
Happy dreaming! 🌙✨
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