NeoPasterDream

NeoPasterDream is the spiritual successor of the classic PasterDream mod on Minecraft 1.21.1 NeoForge.
Back to Files

pasterdream-0.9.6.jar

File namepasterdream-0.9.6.jar
Uploader
LOVE_U987LOVE_U987
Uploaded
Aug 13, 2026
Downloads
812
Size
74.8 MB
Mod Loaders
NeoForge
File ID
8639119
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:neopasterdream-1575033:8639119"

Learn more aboutย Curse Maven

What's new

๐ŸŒ™ PasterDream Changelog


v0.9.6 โ€” August 13, 2026

๐Ÿฐ New Dimension: Cold Domain

A brand-new frozen dimension has arrived! Explore the Cold Domain โ€” a snow-covered world with its own unique biomes, terrain generation, and atmospheric visuals (icy-blue skies with deep-blue night fog).

New Blocks:

  • โ„๏ธ Cold Domain Log & Stripped Cold Domain Log โ€” axial pillar blocks with proper bark/end textures
  • ๐ŸŒฟ Cold Domain Leaves โ€” decay naturally like vanilla leaves, drop sticks
  • ๐ŸŸซ Cold Domain Dirt โ€” spreadable soil for the frozen world
  • โฌœ Snowy Cold Domain Grass โ€” snow-covered grass that spreads and switches snowy side textures
  • ๐Ÿช“ Axe Stripping โ€” use an axe on Cold Domain Logs to get stripped variants

๐ŸŒณ Better Biomes โ€” 12 New Trees in Dyedream World

The Dyedream dimension now features 12 fully imported trees from the Better Biomes datapack, naturally generating across all biomes with realistic density variation!

Tree Types:

  • ๐ŸŒฒ Bush & Cherry Bush โ€” low ground cover for dense forests
  • ๐ŸŒณ Plain Tree โ€” large oak-style canopy for open areas
  • ๐ŸŒธ Blossom โ€” beautiful flowering trees, rare clusters
  • ๐ŸŒด Palm โ€” shoreline tropical trees
  • ๐ŸŒฒ Tall Birch & Poplar โ€” towering slender trees
  • ๐ŸŒฒ Aspen (Big/Mid/Small) โ€” golden deciduous trees
  • โ„๏ธ Snow Tree โ€” spruce with preserved snow blocks
  • ๐ŸŒฒ Giant Conifer โ€” massive 22ร—40 landmark tree with full crown (no more flat tops!)

Generation:

  • Trees use noise-driven placement for natural clustering โ€” no more uniform grids!
  • Each biome gets its own tree palette (forest, dense forest, plains, mushroom, snow, shore)
  • Giant trees auto-align to chunk centers to prevent generation errors

๐ŸŒพ Dyedream Farmland โ€” Complete Farming System

Dyedream Farmland now works exactly like vanilla farmland with Dyedream-themed behavior:

  • ๐ŸŒฑ Hoe tilling โ€” use a hoe on Dyedream Grass or Dyedream Dirt to create farmland
  • ๐Ÿ’ง Moisture system โ€” water within 4 blocks instantly moisturizes; dries out gradually without crops
  • ๐Ÿ‘ฃ Trample protection โ€” jumping on it turns into Dyedream Dirt (never vanilla dirt!)
  • ๐ŸŒฟ 2ร— crop growth speed โ€” crops planted on Dyedream Farmland grow twice as fast
  • ๐Ÿท๏ธ Tagged as c:farmlands for mod compatibility

๐Ÿฎ Dyedream Lantern โ€” New Decorative Light

A beautiful new Dyedream Lantern block has been added!

  • ๐Ÿ’ก Emits light level 15 with animated flickering glow
  • ๐Ÿ”— Can be placed on the ground or hung from ceilings
  • ๐Ÿ’ง Waterloggable
  • ๐Ÿท๏ธ Tagged in c:lanterns for mod compatibility
  • ๐Ÿ”จ Crafted similarly to Dyedream Crystal Lamps (yields 2)

๐Ÿงฉ Dyedream World Puzzles โ€” Fully Ported

Three classic Dyedream puzzles are now fully functional:

  • ๐ŸŒธ Garden Decryption โ€” arrange flowers correctly around a Dyedream Desk, then interact with Flower #11 to unlock Flower #12 (dual-block plants now properly replace both halves!)
  • โ›„ Snow Golem Puzzle โ€” gather a Snow Golem and Allay within 9 blocks of the correct flower formation, then sacrifice them to transform Flower #16 into Flower #17
  • โ„๏ธ Frozen Flower โ€” Flower #17 randomly freezes nearby water into ice and accumulates snow on the ground

โš”๏ธ Aaroncos Boss Battle โ€” Major Overhaul

The twin-boss fight against Aaroncos has been completely reworked for a cinematic, fair, and epic experience!

๐ŸŽญ Combat Rework:

  • Skills now only trigger when targeting a living enemy โ€” no more random skill spam in peaceful mode
  • Distance-based skill selection โ€” Left Hand (melee) uses close-range skills; Right Hand (ranged) uses magic from afar
  • Skills pause auto-attacks โ€” no more awkward skill/basic-attack overlap
  • Right Hand now maintains preferred combat range (10 blocks) โ€” no more getting stuck in melee spam

๐Ÿ’ฅ Tune Totem Finale (Ultimate):

  • Triggers when Right Hand is below 1/3 HP AND Left Hand is dead or below 1/5 HP
  • 50-block radius for the explosion warning
  • 2,500 magic damage โ€” devastating but dodgeable
  • Terrain destruction โ€” 7.5-block explosion radius (half of original)
  • Cinematic presentation โ€” 3-stage darkening, black-white flash, 6-second intense screen shake, 5-second persistent particle ring
  • Players can destroy the totem to cancel the explosion!

๐ŸŽต Arena BGM:

  • Fixed boss music not playing โ€” now uses per-player notification sound (no distance falloff!)
  • Auto-loops every ~149 seconds for continuous atmosphere

๐Ÿ† Victory Flow:

  • Defeating both hands enters Victory Phase โ€” stay in the arena to loot!
  • Loot chest spawns at ground level (y=42) for easy access
  • Manual return โ€” right-click the center summon block to teleport back to Overworld
  • No more auto-kick on kill!

๐ŸŽจ Full VFX Suite:

  • Screen Shake System โ€” camera shake on heavy impacts with 3-phase decay
  • Impact Frames โ€” full-screen monochrome flash on ultimate explosions
  • Atmosphere Darkening โ€” dynamic fog tinting (crimson during Blood Lock rage mode)
  • Particle Emitters โ€” charging light pillars, explosion rings, soul flame bursts
  • Ghost Trails โ€” removed from Shadow Hand dash (too short to be visible), kept for high-motion entities

๐Ÿ›ก๏ธ Player-Friendly Fixes:

  • Creative mode players are completely ignored by all boss attacks, skills, and vortex effects
  • Bosses properly face their target before firing skills (no more shooting backwards!)
  • Skill state properly resets on world reload โ€” no more "frozen" bosses after rejoining
  • Post-summoning invincibility properly clears โ€” bosses are vulnerable after the intro cutscene

๐ŸŒŠ Dyedream Rivers โ€” Natural Waterways

Rivers in the Dyedream dimension have been completely redesigned:

  • ๐Ÿž๏ธ Narrow winding channels (~4-8 blocks wide) with sandy banks (~4-8 blocks each side)
  • ๐ŸŒŠ Sea level raised to Y=60 (+5 from Y=55) โ€” rivers now properly contain water
  • ๐Ÿ  Tropical fish spawn rate drastically reduced โ€” moved to correct water_ambient category, weight 10โ†’4, count 2-6โ†’1-2
  • ๐Ÿ๏ธ Rivers no longer generate in ocean/coastal areas โ€” only on land
  • ๐Ÿ–๏ธ Riverbeds properly covered in Dyedream Sand (with correct gravity physics!)

๐ŸŽ’ MeltDream Crystal Chest โ€” Customizable Loot

The MeltDream Crystal Chest now supports player-customizable loot pools!

  • Toggle custom loot in config (default: off, uses built-in pools)
  • Edit Common / Rare / Legendary item pools via config file or in-game config screen
  • Format: item_id [quantity] [weight]
  • Opening chests now grants +2 MeltDream Energy (with configurable multiplier)
  • MeltDream Energy now regenerates naturally over time (configurable interval & amount)

โš™๏ธ Configuration Overhaul

  • ๐Ÿ”ง Custom Spawn Dimension โ€” choose which dimension & biome new players spawn in (default: disabled)
  • ๐Ÿšซ Dyedream Crack Generation โ€” properly toggleable! Disabling it removes cracks from worldgen AND prevents /locate lag
  • ๐Ÿ”ฅ Fire Necklace Ban โ€” can now actually disable the Fire Necklace from functioning
  • ๐Ÿ’ก Loading Screen Tips โ€” restored the 22 random tips during loading screens
  • ๐ŸŒ Origin Crack at (0,0) โ€” configurable whether a Dyedream Crack generates at world origin
  • ๐Ÿ๏ธ Dyedream Origin Spawnpoint โ€” configurable island at Dyedream spawn
  • ๐Ÿ“ Config descriptions now auto-wrap โ€” no more text overflowing the screen!

๐Ÿ› ๏ธ Equipment & Item Fixes

  • ๐Ÿ›ก๏ธ Armor defense values fixed โ€” slot order was swapped (boots/chest/leggings/helmet now correct)
  • โ›๏ธ Tool stats fully aligned with original mod โ€” durability, mining speed, damage, attack speed, enchantability, repair materials
  • ๐Ÿ“ฆ Stack sizes corrected for 10 items (elixirs, membranes, breath items, etc. now properly stack to 1)
  • โœ‚๏ธ Gardening Pliers now recognized by c:shears and forge:shears tags
  • ๐ŸŒฟ Dyedream Seagrass now only drops when harvested with shears or Silk Touch

๐Ÿงฑ Block Fixes

  • ๐Ÿœ๏ธ Dyedream Sand now has proper gravity physics โ€” falls when unsupported
  • ๐Ÿชจ Dyedream Sandstone & Deepstone now drop themselves when mined
  • ๐ŸงŠ Calcite Spikes (grass_5/grass_6) reclassified as stone blocks โ€” require pickaxe, no longer tagged as flowers
  • ๐Ÿชต Cold Domain Log textures fixed โ€” bark and end grain no longer swapped

๐Ÿ› Crash Fixes

  • ๐Ÿ‘ป Spectator mode โ€” opening container menus no longer crashes
  • ๐Ÿ”„ Resource reload (F3+T) โ€” no more crash when reloading shaders
  • ๐ŸŒ World generation โ€” fixed far-chunk spam and lighting engine crashes from floating islands/giant trees
  • โš™๏ธ Config reset button โ€” no longer crashes when clicked from mod list (before entering a world)
  • ๐Ÿ’พ Guide Book โ€” no longer re-given on every death/respawn (marker now persists properly)

๐ŸŒ Localization

  • โœ… All 431 items and 290 blocks now have complete English (en_us) and Chinese (zh_cn) translations
  • ๐Ÿงน Removed all CJK characters from English language files
  • ๐Ÿ”ค Added missing translation keys for Dyedream Deepstone & Dyedream Sandstone

๐Ÿ”ง Technical / Dev

  • ๐Ÿ“Š Added automated parity scanner for item stack sizes & buff attribute values vs. original mod
  • ๐Ÿ” Added invalid config audit tool to catch "config UI only" settings with no gameplay effect
  • ๐Ÿงช Debug structure wands for all 12 Better Biomes trees (centered placement)

v0.9.5 โ€” August 7, 2026

โœจ New VFX System (PasterDreamAPI)

A complete cinematic effects framework inspired by FDLib design, fully rewritten from scratch:

  • ๐ŸŽฌ Post-Processing Pipeline โ€” custom shader support (Impact Frame monochrome flash)
  • ๐ŸŽž๏ธ Cutscene Camera โ€” smooth Catmull-Rom spline paths with full player control takeover
  • ๐ŸŒˆ Screen Effects โ€” color overlays with fade in/stay/fade out lifecycle
  • ๐Ÿ’ฅ Impact Frames โ€” full-screen black/white flash for dramatic moments
  • โœจ Particle Emitters โ€” server-driven particle bursts with spawn processors (circle, entity-bound)

๐ŸŽญ Aaroncos Boss โ€” Initial Implementation

  • Twin boss fight (Left Hand melee + Right Hand ranged)
  • 7 unique skills per hand with GeckoLib animations
  • Arena system with summon sequence and phase management
  • Shadow Tune Totem ultimate ability

๐Ÿ”ญ Telescope Constellation Highlight

  • Star crosshair now uses animated golden particle texture (3-frame loop) instead of drawn lines
  • Smooth fade in/out with pulsing size

๐Ÿงฐ Other Changes

  • ๐ŸŒฟ Calcite Spikes reclassified from vegetation to stone blocks
  • โœ‚๏ธ Shears tag (pasterdream:shears) added for Gardening Pliers compatibility
  • ๐ŸŒŒ Aurora particles removed from coast/deep ocean (replaced with stardust)
  • ๐ŸŽต Boss music now streams properly (stream: true)
  • ๐ŸงŠ Dyedream Seagrass now requires shears/Silk Touch to harvest
  • ๐ŸŽฌ Cutscene camera entity fixed (now extends Entity instead of LivingEntity)

Happy dreaming! ๐ŸŒ™โœจ

This mod has no additional files