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NeoOrigins

A modern port of Origins

File Details

NeoOrigins v2.2.6 (MC 1.21.1)

  • R
  • Jun 19, 2026
  • 10.77 MB
  • 195
  • 1.21.1
  • NeoForge

File Name

neoorigins-2.2.6+1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:neoorigins-1495375:8278025"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

A hotfix for 2.2.5: lava/water walking now works on flowing fluid and stands you cleanly on the surface, summoned piglin/hoglin minions properly chase and follow their owner, and /power grant|revoke works on grouped (multiple) powers.

Bug Fixes

  • Walk-on-lava / walk-on-water works on flowing fluid and stands you on the surface. walk_on_fluid only solidified source blocks, so poured or flowing lava dropped you straight through, and even on a source block you sank knee-deep and bobbed. Any fluid level is now a solid surface and you stand on a full block with your feet clear — jumping works and you no longer sink, while submerging your eyes still lets you dive.
  • Summoned and tamed piglin/hoglin minions chase and follow their owner. Brain-driven minions ran only on the goal system that 2.2.4 pacified, so they neither chased the owner's target nor leashed back until the owner walked right up to them. They now drive movement through the brain — chasing a live combat target, otherwise following the owner (the same 8-block follow / 24-block teleport distances as goal-based pets) — and no longer turn on a fellow minion the owner clips by accident.
  • /power grant and /power revoke work on multiple powers. A multiple power isn't itself a registered holder, so granting or revoking the parent id silently did nothing. The command now expands a multiple to its leaf sub-powers (recursively, for nested multiples) and grants/revokes each.

Compat Improvements

  • neoorigins:self_action_on_hit is recognized alongside the existing origins: / apace: self_action_on_hit aliases, so a power authored under the native namespace fires when the holder deals damage instead of being dropped at load.