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NeoOrigins

A modern port of Origins

File Details

NeoOrigins v1.6.0 (MC 1.21.1)

  • R
  • Apr 13, 2026
  • 686.57 KB
  • 108
  • 1.21.1
  • NeoForge

File Name

neoorigins-1.6.0+1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:neoorigins-1495375:7921099"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

NeoOrigins v1.6.0

Warden (High Impact)

  • Echolocation: nearby living entities glow, visible through walls
  • Sonic Boom: devastating ranged sonic blast (20s cooldown)
  • Deep Dark Strength: +4 attack damage
  • Ancient Hide: +10 natural armor
  • Tremor Sense: permanent night vision
  • Hulking Frame: 15% larger than normal
  • Daylight Agony: takes 1 damage/sec in direct sunlight
  • Lumbering: 30% slower movement speed

Dwarf (Medium Impact)

  • Compact Frame: 80% normal size
  • Stout Constitution: +4 natural armor
  • Darkvision: permanent night vision
  • Stonecunning: breaks blocks 25% faster
  • Efficient Metabolism: uses 25% less hunger
  • Sturdy Legs: 15% slower movement speed
  • Short Arms: slightly reduced block interaction range

Breeze (High Impact)

  • Wind Charge: wind projectile that knocks enemies back (5s cooldown)
  • Wind Dash: horizontal speed burst (4s cooldown)
  • Cushion of Air: permanent slow falling
  • Updraft: Jump Boost II
  • Tailwind: 15% faster movement speed
  • Light Frame: 90% normal size
  • Hollow Bones: 4 fewer hearts

Vampire (High Impact)

  • Undead Nature: harmed by Instant Health, healed by Instant Damage, immune to Poison
  • Fangs: +2 attack damage
  • Supernatural Speed: 15% faster movement speed
  • Predator's Eyes: permanent night vision
  • Sunburn: catches fire and takes 2 damage/sec in direct sunlight
  • Corpse Vitality: natural regeneration reduced to 40%
  • Blood Diet: can only eat raw meat, rotten flesh, and spider eyes
  • Running Water: takes double damage from drowning and water

New server config in neoorigins-common.toml under [random_assignment]:

  • mode = "DISABLED" (default) — normal selection screen

  • mode = "FIRST_JOIN" — randomly assigned on first join, no selection screen

  • mode = "EVERY_DEATH" — randomly re-assigned on each respawn

  • rerolls — number of rerolls allowed (0 = locked in, -1 = unlimited)

  • Mob spawn handler skips non-monster entities and exits early on cancellation

  • Tree felling BFS deduplicates positions before enqueuing

  • CropGrowthAccelerator uses shuffle-and-iterate instead of random-index removal

  • Fixed Orb of Origin recipe not loading on MC 26.1 (ingredient format updated)

  • Fixed Vampire food restriction power failing to parse

  • Updated README with full origin/class tables and config documentation

  • 39 origins, 17 classes, 116+ power types