sudden changes
Among the most sudden changes are a status and rolling system
status: a system where you can increase your status by putting together a build, as weapons have status that increases and increases the status corresponding to it. you can also change them by command.

rolling: the rolling technique is similar to that of Minecraft dungeons, with the addition of I-frames, allowing for more precise and crazy dodges.


Furthermore, I added a parry mechanic, where only if you block at the correct time, it applies an effect that depends on the shield used.
alchemy
I also added an alchemy mechanic, where you throw items in places to make new ones, as I haven't done the book yet, I'll talk about it here:
- diamond sword in void of end = Sword touched by void
- Royal greatsword + iron block + nether quartz = Dark greatsword
- Strange Fruit + lapiz lazuli + ametist shard on water = pure fruit
- wooden sword + bone meal + enchanded golden apple on water = Gaia's sword
- iron sword + ice + packed ice in the cold and in the water = frozen sword
I'm posting this alpha to correct errors and find out what I can add