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Neon Decay

Repeatedly purges one specific block, entity, or item across vast areas every minute for a true world-shattering cataclysm.

Neon Decay

Repeatedly purges one specific block, entity, or item across vast areas every minute for a true world-shattering cataclysm.

Core Mechanics

  • Global Purge: A timer triggers cyclical deletion events. A weighted algorithm randomly selects terrain blocks, living entities, or player inventory items to completely eradicate.
  • Dynamic Boss Bar: A global visual tracker displays the countdown. It shifts colors automatically to indicate paused states, waiting periods, and active mass-deletion phases.
  • Smart Blacklisting: Administrators can instantly protect specific assets from the void by holding an item or block and executing a direct in-game command.

Technical Architecture

  • Hardware Auto-Configuration: The mod dynamically adjusts its deletion speed and scan radius by analyzing the host server's available CPU cores, allocated RAM, and current active player count.
  • Budgeted Processing: Utilizes an asynchronous scanning queue governed by a strict tick budget. This sustains server performance and prevents crashes, even when deleting tens of millions of blocks simultaneously.
  • Server-Authoritative Design: All critical logic executes exclusively on the server. Client-side configurations cannot override or bypass the core apocalyptic mechanics.

Neon Decay Team

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