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NeoEssentials

A comprehensive server-side essentials mod for Minecraft NeoForge servers, inspired by EssentialsX for Bukkit/Spigot.
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neoessentials-1.0.3-mc1.21.1.jar

File nameneoessentials-1.0.3-mc1.21.1+build.78.jar
Uploaded
Jul 21, 2026
Downloads
14
Size
17.9 MB
Mod Loaders
NeoForge
File ID
8478599
Type
R
Release
Supported game versions
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:neoessentials-1292165:8478599"

Learn more about Curse Maven

What's new

NeoEssentials — Changelog

Starting from v1.0.3 — earlier history (v1.0.2.x and before) is not carried over.

Minecraft 1.21.1 – 1.21.11 · NeoForge 21.1.179+


1.0.3+build.78 — 2026-07-21

🐛 Vanish No Longer Makes Noise or Gets Noticed by Mobs

  • Fixed vanished players still being audible — footsteps, splashes, etc. no longer play for other players while you're vanished.
  • Fixed hostile mobs still targeting and attacking vanished players — they're now ignored by mob AI too, not just invisible to other players.
  • Vanished players can no longer hurt other players, interact with anything, or break/place blocks by default — these each now need a specific permission (neoessentials.vanish.hurt/.interact/.build, or the neoessentials.vanish.* wildcard for all three) rather than being tied to the "can see vanished players" permission.
  • The "who can see who" rank system for vanish now uses proper permission nodes (neoessentials.vanish.priority.<number> — higher number wins, equal numbers can see each other too) instead of a fixed list of group names, so it works with any permission setup, not just the specific group names the mod used to expect.

1.0.3+build.77 — 2026-07-21

🐛 Fixed /sell Selling the Wrong Item at the Wrong Price

  • Fixed /sell hand sometimes showing "minecraft:air" in the sale message and overcharging up to 3x the price you set for the item.
  • Server admins (OPs) and permission groups with a broad wildcard permission no longer automatically get the highest sell-price bonus, free tax exemption, or no pay cooldown — those now have to be granted on purpose. (Configurable if you actually want the old behavior back.)
  • Typing /sell with no arguments now sells whatever's in your hand, same as /sell hand.
  • Fixed a config file typo that could break Discord-login syncing on server start.

1.0.3+build.24 — 2026-07-18

🧹 Config Cleanup — Kit Commands Now Actually Run

  • Removed a handful of dead/duplicate config settings that either did nothing or were always overridden by another file, so the config files are less confusing to edit.
  • Fixed: the commands list on a kit (run when it's claimed, e.g. a welcome message) was silently ignored — it now actually runs.
  • The service-account login option for external dashboards has been removed — use /dashboard pair or /apikey create instead (see below).

1.0.3+build.23 — 2026-07-18

✨ Economy Now Supports Third-Party Economy Mods

  • Added support for SG Economy API as an optional alternative to NeoEssentials' own economy — enable with economy.useExternalEconomy: true in config.json if you'd rather players' balances live in that mod instead. Off by default.
  • The mod's internal economy/permission interop system (used for advanced mod-to-mod integrations) was also split into its own publicly-installable component for other mod developers.

1.0.3+build.22 — 2026-07-18

🧹 Dashboard Command Cleanup

  • Fixed /dashboard pair not being able to accept a server URL at all — it now works correctly (the URL needs quotes: /dashboard pair "http://host:port" <code>).
  • Removed /dashboard update/check/force — leftovers from an old bundled dashboard UI that no longer ships with the mod, so these commands never actually did anything useful.

1.0.3+build.21 — 2026-07-17

✨ One-Command External Dashboard Pairing

  • Connecting an external dashboard app to your server is now a single command: /dashboard pair "<dashboardUrl>" <code> (get the code from the dashboard's own setup page). Both sides connect to each other automatically — no more manually copying keys between two config files.
  • /dashboard unpair disconnects cleanly.

1.0.3+build.20 — 2026-07-17

🐛 Bug Fix — LuckPerms Group Now Affects Chat & Tablist

  • Fixed: a player's LuckPerms group wasn't being used for group:<name> chat formats or per-group tablist styling — both always fell back to the default, even though permission nodes from LuckPerms worked fine. Now the player's real LuckPerms primary group is used correctly for both.

1.0.3+build.19 — 2026-07-17

✨ API Keys, Locked-Down Admin Settings, and Dashboard Account Sync

  • New: API keys for external dashboard apps — a proper, revocable login credential separate from human dashboard accounts. Create one with /apikey create <label>.
  • Security fix: MOTD, rules, shops, holograms, and warps could previously be edited by any logged-in dashboard account, including read-only ones. Editing these now correctly requires an admin-level account; viewing them still doesn't.
  • Dashboard user accounts can now sync automatically between the mod and an external dashboard app in both directions.

1.0.3+build.18 — 2026-07-17

🐛 Bans and Kicks Weren't Actually Being Tracked

  • Fixed: /ban and /kick (and related commands) were silently being intercepted by vanilla Minecraft's own built-in versions instead of NeoEssentials' — meaning bans and kicks never showed up in the mod's own history or the dashboard, even though the ban/kick itself still worked. Now correctly tracked.
  • Fixed /ban's reason text sometimes getting merged into the player name field.
  • Added /modhistory <player> (alias /history) to view a player's full moderation record in-game.
  • Fixed the dashboard's Discord "send test message" button, which previously always reported success without actually sending anything.
  • Fixed deleting a permission group silently doing nothing.

1.0.3+build.17 — 2026-07-16

🐛 Storage Fix + 9 Bugs From a Full Command Audit

  • Fixed: the SQLite storage option could silently fail to save/load data in some setups.
  • Also fixed: /baltop occasionally showing stale balances, /setworth rejecting some item IDs, /invseeedit crashing, jail auto-ban thresholds never actually triggering, /chatformat not being a registered command, /mute commands failing from console/RCON, and a couple of command-name conflicts (/gc, /me).

1.0.3+build.16 — 2026-07-16

/sudo Improvements

  • /sudo <player> c:<message> makes a player say something in real chat (going through normal chat formatting/filters), instead of just running a command as them.
  • /sudo * runs a command as every online player at once; /sudo ** includes yourself too.

1.0.3+build.15 — 2026-07-15

✨ Discord Integration Rewrite

  • Rebuilt the Discord chat-relay integrations for Simple Discord Link, Mc2Discord, and DCIntegration against their real, official APIs (previously used guesswork that could break on updates). Dropped DiscordSRV support — it doesn't run on NeoForge servers.
  • Dashboard's "Login with Discord" now only works by reading an account link you've already set up in-game via one of the above mods — the mod itself never talks to Discord directly.

1.0.3+build.14 — 2026-07-14

✨ Module Toggles Fixed, Public Moderation Lookup, Dashboard Commands Fixed

  • Fixed: many of the on/off switches in config.json's modules/commands sections didn't actually do anything for a lot of commands. They all work correctly now — note that toggling any of these still needs a server restart, not just /neoe reload.
  • Added new toggles for holograms, shops, the auction house, and a few other systems that previously couldn't be disabled at all.
  • Fixed: /dashboard and /dashboardregister were completely non-functional commands — typing them did nothing. Both now work.
  • Added a public, no-login player moderation lookup page/API for transparency, similar to other ban-management plugins.

1.0.3+build.10 — 2026-07-12

✨ Storage Backends Now Cover the Whole Mod

  • Extended the pluggable JSON/YAML/SQLite/MySQL storage system to every remaining manager: economy, kits, homes, /back, warps, spawn, jail, freeze, vanish, AFK, ignore lists, chat formats, holograms, chest/NPC shops, permissions (groups, users, aliases), dashboard accounts, custom-language overrides, resource-pack metadata, and the Auction House.
  • The Auction House no longer uses its own separate SQLite database — it now shares the same backend as everything else, including MySQL for cross-server listings.
  • All existing data imports automatically and losslessly the first time you switch backends, same as the moderation system did in the previous release.
  • Fixed a bug where /warp's per-player warps were read/written from a hard-coded path instead of the configured data directory.

1.0.3+build.9 — 2026-07-12

✨ Pluggable Storage Backends (JSON / YAML / SQLite / MySQL)

  • New storage section in config.json lets you pick JSON (default), YAML, SQLite, or MySQL as the backend for supported data. MySQL enables true multi-server shared data — point every server in your network at the same database and they share bans/mutes/etc. in real time.
  • This release migrates the moderation system (bans, mutes, kicks, warns, notes, reports) onto the new system. Existing data is imported automatically and losslessly the first time you switch backends.
  • Economy, homes, warps, kits, permissions, and the rest of the mod's data are unaffected for now — still plain JSON, with the same treatment planned for a future update.

1.0.3+build.8 — 2026-07-12

✨ Moderation System Overhaul

  • Fixed: dashboard bans didn't actually ban anyone. Two disconnected ban stores existed — /ban enforced one, the dashboard wrote to the other, and they never talked to each other. Consolidated onto one canonical, UUID+IP-aware store with ban IDs, full history, and an unban audit trail (who/when).
  • Mutes now track reason, staff attribution, full history, and an unmute audit trail (previously just a bare name→expiry map), plus new IP-mute support.
  • Kicks are now recorded with a queryable history (previously fire-and-forget).
  • New: staff notes (/note, /notes) and player reports (/report, /reports, /reviewreport) — players can report others even while staff are offline, and staff can leave freeform notes on a player's record.
  • The dashboard's moderation API now exposes all of the above, including new IP-ban/IP-mute/kick/note/report routes that didn't exist before.

1.0.3+build.7 — 2026-07-11

🐛 Bug Fixes

  • Dashboard account login history reset on every restart: last-login time, last-login IP, failed-attempt count, and lockout state were tracked correctly in memory but never actually saved to dashboard_users.json — a server restart silently wiped all of it. Now persisted and restored correctly.
  • Locale-dependent number formatting corrupted dashboard API data: TPS, tick time, memory/CPU percentages, and backup size fields used the server's default locale for decimal formatting, producing "19,5" instead of "19.5" on comma-decimal locales — external dashboard clients parsing these as numbers would silently get truncated/wrong values. Now always formatted with a fixed locale regardless of server language settings.
  • Dashboard API 500'd on empty POST bodies from non-PHP clients: routes like reload permissions, backup create/restore, and cloud-storage config crashed whenever the caller sent an empty JSON array [] instead of an empty object {} for a parameterless action (which is how PHP/Laravel serializes an empty parameter list) — a real issue for the standalone dashboard app. These now treat an empty array the same as no parameters at all instead of erroring.

1.0.3+build.6 — 2026-07-11

🐛 Bug Fixes

  • Tablist playerFormat spacing had no effect: editing playerFormat in tablist.json — including adding spaces between {prefix}/{player}/{suffix} — never actually changed anything, since the setting was loaded but never applied. Now the literal text around each token is correctly folded into the prefix/suffix sent to the client, so spacing (and other literal text in the template) actually renders. Note: the default template's &f/&r color codes now also apply, which they never did before — a visible change for servers that never touched this setting.

1.0.3+build.480 — 2026-07-10

🐛 Bug Fixes

  • ChestShop double chests: Buy/sell, stock checks, and dynamic pricing only read one half of a double chest, so filling/emptying one side could block transactions even with space/stock free on the other side. Now reads the full combined 54-slot inventory.
  • ChestShop admin shop holograms: /chestshop hologram enable|disable|move could never be used on admin shops (the ownership check required a player-owner UUID that admin shops don't have). Now authorized via neoessentials.shop.create.admin.

✨ Improvements

  • Command feedback messages now show a small [NE] tag and use softer, vanilla-matching colors instead of harsh neon ones, so they're both more recognizable and easier on the eyes.
  • NPC Shops: Selling now actually works (previously configuring a sell price did nothing — only buying was implemented). Added a permission check (neoessentials.shop.use) before opening the shop menu. Added /npcshop respawn <shopId> to re-summon a shop's NPC if it's ever lost (e.g. void damage) without losing its configured listings.

🔧 Maintenance

  • Build version string now includes the target Minecraft version (1.0.2.6-mc1.21.1+build.N), matching the 26.1.x port branch.

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