neoessentials-1.0.3-mc1.21.1.jar
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What's new
NeoEssentials — Changelog
Starting from v1.0.3 — earlier history (v1.0.2.x and before) is not carried over.
Minecraft 1.21.1 – 1.21.11 · NeoForge 21.1.179+
1.0.3+build.78 — 2026-07-21
🐛 Vanish No Longer Makes Noise or Gets Noticed by Mobs
- Fixed vanished players still being audible — footsteps, splashes, etc. no longer play for other players while you're vanished.
- Fixed hostile mobs still targeting and attacking vanished players — they're now ignored by mob AI too, not just invisible to other players.
- Vanished players can no longer hurt other players, interact with anything, or break/place
blocks by default — these each now need a specific permission
(
neoessentials.vanish.hurt/.interact/.build, or theneoessentials.vanish.*wildcard for all three) rather than being tied to the "can see vanished players" permission. - The "who can see who" rank system for vanish now uses proper permission nodes
(
neoessentials.vanish.priority.<number>— higher number wins, equal numbers can see each other too) instead of a fixed list of group names, so it works with any permission setup, not just the specific group names the mod used to expect.
1.0.3+build.77 — 2026-07-21
🐛 Fixed /sell Selling the Wrong Item at the Wrong Price
- Fixed
/sell handsometimes showing "minecraft:air" in the sale message and overcharging up to 3x the price you set for the item. - Server admins (OPs) and permission groups with a broad wildcard permission no longer automatically get the highest sell-price bonus, free tax exemption, or no pay cooldown — those now have to be granted on purpose. (Configurable if you actually want the old behavior back.)
- Typing
/sellwith no arguments now sells whatever's in your hand, same as/sell hand. - Fixed a config file typo that could break Discord-login syncing on server start.
1.0.3+build.24 — 2026-07-18
🧹 Config Cleanup — Kit Commands Now Actually Run
- Removed a handful of dead/duplicate config settings that either did nothing or were always overridden by another file, so the config files are less confusing to edit.
- Fixed: the
commandslist on a kit (run when it's claimed, e.g. a welcome message) was silently ignored — it now actually runs. - The service-account login option for external dashboards has been removed — use
/dashboard pairor/apikey createinstead (see below).
1.0.3+build.23 — 2026-07-18
✨ Economy Now Supports Third-Party Economy Mods
- Added support for SG Economy API
as an optional alternative to NeoEssentials' own economy — enable with
economy.useExternalEconomy: truein config.json if you'd rather players' balances live in that mod instead. Off by default. - The mod's internal economy/permission interop system (used for advanced mod-to-mod integrations) was also split into its own publicly-installable component for other mod developers.
1.0.3+build.22 — 2026-07-18
🧹 Dashboard Command Cleanup
- Fixed
/dashboard pairnot being able to accept a server URL at all — it now works correctly (the URL needs quotes:/dashboard pair "http://host:port" <code>). - Removed
/dashboard update/check/force— leftovers from an old bundled dashboard UI that no longer ships with the mod, so these commands never actually did anything useful.
1.0.3+build.21 — 2026-07-17
✨ One-Command External Dashboard Pairing
- Connecting an external dashboard app to your server is now a single command:
/dashboard pair "<dashboardUrl>" <code>(get the code from the dashboard's own setup page). Both sides connect to each other automatically — no more manually copying keys between two config files. /dashboard unpairdisconnects cleanly.
1.0.3+build.20 — 2026-07-17
🐛 Bug Fix — LuckPerms Group Now Affects Chat & Tablist
- Fixed: a player's LuckPerms group wasn't being used for
group:<name>chat formats or per-group tablist styling — both always fell back to the default, even though permission nodes from LuckPerms worked fine. Now the player's real LuckPerms primary group is used correctly for both.
1.0.3+build.19 — 2026-07-17
✨ API Keys, Locked-Down Admin Settings, and Dashboard Account Sync
- New: API keys for external dashboard apps — a proper, revocable login credential
separate from human dashboard accounts. Create one with
/apikey create <label>. - Security fix: MOTD, rules, shops, holograms, and warps could previously be edited by any logged-in dashboard account, including read-only ones. Editing these now correctly requires an admin-level account; viewing them still doesn't.
- Dashboard user accounts can now sync automatically between the mod and an external dashboard app in both directions.
1.0.3+build.18 — 2026-07-17
🐛 Bans and Kicks Weren't Actually Being Tracked
- Fixed:
/banand/kick(and related commands) were silently being intercepted by vanilla Minecraft's own built-in versions instead of NeoEssentials' — meaning bans and kicks never showed up in the mod's own history or the dashboard, even though the ban/kick itself still worked. Now correctly tracked. - Fixed
/ban's reason text sometimes getting merged into the player name field. - Added
/modhistory <player>(alias/history) to view a player's full moderation record in-game. - Fixed the dashboard's Discord "send test message" button, which previously always reported success without actually sending anything.
- Fixed deleting a permission group silently doing nothing.
1.0.3+build.17 — 2026-07-16
🐛 Storage Fix + 9 Bugs From a Full Command Audit
- Fixed: the SQLite storage option could silently fail to save/load data in some setups.
- Also fixed:
/baltopoccasionally showing stale balances,/setworthrejecting some item IDs,/invseeeditcrashing, jail auto-ban thresholds never actually triggering,/chatformatnot being a registered command,/mutecommands failing from console/RCON, and a couple of command-name conflicts (/gc,/me).
1.0.3+build.16 — 2026-07-16
✨ /sudo Improvements
/sudo <player> c:<message>makes a player say something in real chat (going through normal chat formatting/filters), instead of just running a command as them./sudo *runs a command as every online player at once;/sudo **includes yourself too.
1.0.3+build.15 — 2026-07-15
✨ Discord Integration Rewrite
- Rebuilt the Discord chat-relay integrations for Simple Discord Link, Mc2Discord, and DCIntegration against their real, official APIs (previously used guesswork that could break on updates). Dropped DiscordSRV support — it doesn't run on NeoForge servers.
- Dashboard's "Login with Discord" now only works by reading an account link you've already set up in-game via one of the above mods — the mod itself never talks to Discord directly.
1.0.3+build.14 — 2026-07-14
✨ Module Toggles Fixed, Public Moderation Lookup, Dashboard Commands Fixed
- Fixed: many of the on/off switches in
config.json'smodules/commandssections didn't actually do anything for a lot of commands. They all work correctly now — note that toggling any of these still needs a server restart, not just/neoe reload. - Added new toggles for holograms, shops, the auction house, and a few other systems that previously couldn't be disabled at all.
- Fixed:
/dashboardand/dashboardregisterwere completely non-functional commands — typing them did nothing. Both now work. - Added a public, no-login player moderation lookup page/API for transparency, similar to other ban-management plugins.
1.0.3+build.10 — 2026-07-12
✨ Storage Backends Now Cover the Whole Mod
- Extended the pluggable JSON/YAML/SQLite/MySQL storage system to every remaining
manager: economy, kits, homes,
/back, warps, spawn, jail, freeze, vanish, AFK, ignore lists, chat formats, holograms, chest/NPC shops, permissions (groups, users, aliases), dashboard accounts, custom-language overrides, resource-pack metadata, and the Auction House. - The Auction House no longer uses its own separate SQLite database — it now shares the same backend as everything else, including MySQL for cross-server listings.
- All existing data imports automatically and losslessly the first time you switch backends, same as the moderation system did in the previous release.
- Fixed a bug where
/warp's per-player warps were read/written from a hard-coded path instead of the configured data directory.
1.0.3+build.9 — 2026-07-12
✨ Pluggable Storage Backends (JSON / YAML / SQLite / MySQL)
- New
storagesection inconfig.jsonlets you pick JSON (default), YAML, SQLite, or MySQL as the backend for supported data. MySQL enables true multi-server shared data — point every server in your network at the same database and they share bans/mutes/etc. in real time. - This release migrates the moderation system (bans, mutes, kicks, warns, notes, reports) onto the new system. Existing data is imported automatically and losslessly the first time you switch backends.
- Economy, homes, warps, kits, permissions, and the rest of the mod's data are unaffected for now — still plain JSON, with the same treatment planned for a future update.
1.0.3+build.8 — 2026-07-12
✨ Moderation System Overhaul
- Fixed: dashboard bans didn't actually ban anyone. Two disconnected ban
stores existed —
/banenforced one, the dashboard wrote to the other, and they never talked to each other. Consolidated onto one canonical, UUID+IP-aware store with ban IDs, full history, and an unban audit trail (who/when). - Mutes now track reason, staff attribution, full history, and an unmute audit trail (previously just a bare name→expiry map), plus new IP-mute support.
- Kicks are now recorded with a queryable history (previously fire-and-forget).
- New: staff notes (
/note,/notes) and player reports (/report,/reports,/reviewreport) — players can report others even while staff are offline, and staff can leave freeform notes on a player's record. - The dashboard's moderation API now exposes all of the above, including new IP-ban/IP-mute/kick/note/report routes that didn't exist before.
1.0.3+build.7 — 2026-07-11
🐛 Bug Fixes
- Dashboard account login history reset on every restart: last-login time,
last-login IP, failed-attempt count, and lockout state were tracked correctly
in memory but never actually saved to
dashboard_users.json— a server restart silently wiped all of it. Now persisted and restored correctly. - Locale-dependent number formatting corrupted dashboard API data: TPS,
tick time, memory/CPU percentages, and backup size fields used the server's
default locale for decimal formatting, producing
"19,5"instead of"19.5"on comma-decimal locales — external dashboard clients parsing these as numbers would silently get truncated/wrong values. Now always formatted with a fixed locale regardless of server language settings. - Dashboard API 500'd on empty POST bodies from non-PHP clients: routes like
reload permissions, backup create/restore, and cloud-storage config crashed
whenever the caller sent an empty JSON array
[]instead of an empty object{}for a parameterless action (which is how PHP/Laravel serializes an empty parameter list) — a real issue for the standalone dashboard app. These now treat an empty array the same as no parameters at all instead of erroring.
1.0.3+build.6 — 2026-07-11
🐛 Bug Fixes
- Tablist
playerFormatspacing had no effect: editingplayerFormatintablist.json— including adding spaces between{prefix}/{player}/{suffix}— never actually changed anything, since the setting was loaded but never applied. Now the literal text around each token is correctly folded into the prefix/suffix sent to the client, so spacing (and other literal text in the template) actually renders. Note: the default template's&f/&rcolor codes now also apply, which they never did before — a visible change for servers that never touched this setting.
1.0.3+build.480 — 2026-07-10
🐛 Bug Fixes
- ChestShop double chests: Buy/sell, stock checks, and dynamic pricing only read one half of a double chest, so filling/emptying one side could block transactions even with space/stock free on the other side. Now reads the full combined 54-slot inventory.
- ChestShop admin shop holograms:
/chestshop hologram enable|disable|movecould never be used on admin shops (the ownership check required a player-owner UUID that admin shops don't have). Now authorized vianeoessentials.shop.create.admin.
✨ Improvements
- Command feedback messages now show a small
[NE]tag and use softer, vanilla-matching colors instead of harsh neon ones, so they're both more recognizable and easier on the eyes. - NPC Shops: Selling now actually works (previously configuring a sell price did
nothing — only buying was implemented). Added a permission check
(
neoessentials.shop.use) before opening the shop menu. Added/npcshop respawn <shopId>to re-summon a shop's NPC if it's ever lost (e.g. void damage) without losing its configured listings.
🔧 Maintenance
- Build version string now includes the target Minecraft version
(
1.0.2.6-mc1.21.1+build.N), matching the 26.1.x port branch.
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