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Neo Industrial

An unofficial, from-scratch remake of IndustrialCraft 2 Experimental for NeoForge 1.21.1: EU power, ore processing, steam, nuclear reactors and UU-Matter.
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Neo Industrial 0.56.12

File nameneoindustrial-1.21.11-0.56.12.jar
Uploader
Spore_Spore_
Uploaded
Oct 16, 2026
Downloads
12
Size
2.2 MB
Mod Loaders
NeoForge
File ID
9215901
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:neo-industrial-1736641:9215901"

Learn more about Curse Maven

What's new

QuantumSuit

  • Immune to everything: with the full suit charged, it also protects you from damage that ignores armor: harming potions, magic, wither, drowning, starvation, falls and the warden's sonic boom. Only the void and /kill get through. That damage is paid with energy: 20,000 EU per point, shared between the pieces.
  • Helmet and milk: if you have a negative effect (slowness, weakness, blindness, levitation...) and carry a Universal Fluid Cell of milk, the helmet uses it and clears every negative effect. The cell is left empty and positive effects stay. An empty cell fills with milk by milking a cow.
  • Leggings: sprinting is twice as fast as before (× 6.8), with the same energy use per tick.
  • Boots: no more high jump while sprinting. They still cancel fall damage.

Jetpacks

For the Electric Jetpack, the Jetpack (biogas) and the QuantumSuit Bodyarmor.

  • 50% more thrust when going up.
  • New slow descent mode: release jump and you fall slowly; sneaking, faster. The M key cycles normal, slow descent and hover (the quantum bodyarmor also goes through off).
  • Hover now keeps you still in the air; sneak to go down slowly.
  • Sound: a soft, low whoosh while flying, quieter when hovering. Only the flyer hears it, and it follows the "Players" volume slider.

Iridium

There is now always at least 1 Iridium Shard in abandoned mineshaft, dungeon and stronghold corridor chests, on top of the chance they already had. This only affects chests in parts of the world that have not been generated yet.

Fixes

  • Universal Fluid Cell, Fluid Canister and Pump: picking up the source of a fluid without a bucket (steam, biogas, Coalfuel, UU-Matter, distilled water, milk...) made it vanish without storing it, leaving the container empty. It is stored now. A regular bucket does not pick those fluids up, and no longer deletes the source.
  • JEI texts fixed:
    • the Thermal Centrifuge heats up to 5000, not 2000;
    • the Semifluid Generator and the Fluid Heat Generator also burn Coalfuel;
    • Coolant Cells store the reactor's heat (and melt when full); they do not dissipate it.

Wiki

  • Every item has a description and a data box with numbers taken from the game (durability, energy, capacities, machine usage, ore veins...).
  • How-to guides for 237 items: how to use them, their modes and tables with the numbers. Among others: electric armor, jetpacks, tools, machines, the reactor and its components, the fluid reactor, pipes and tanks, upgrades, explosives and the rubber tree.
  • The configuration guide includes the reactor and nuke options.
  • The top bar shows the mod version.