File Details
neoecoae-20.2.2-sources.jar
- R
- Jul 6, 2026
- 490.15 KB
- 2
- 1.20.1
- Forge
File Name
neoecoae-20.2.2-sources.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
20.2.2 Changelog / 更新日志
This changelog is generated with the assistance of AI. 本更新日志由 AI 辅助生成。
中文
改进
- 加强 ECO 聚合合成路径的安全边界:
- 激进快速路径现在只会在满足快速路径条件的配方上启用,避免不适合的配方进入聚合模拟流程。
- 聚合合成会根据最终输出剩余需求限制批量数量,减少超量调度与多余在途产物。
- 主动冷却消耗现在会随实际批量合成次数缩放,并受当前可用冷却液限制。
- 改进 ECO 合成状态同步:
- 合成状态界面会同步用户暂停状态。
- 补充暂停 / 继续相关客户端动作兼容,提升与 AE2 合成状态界面的交互一致性。
- 优化 ECO 无限存储组件的 GTCEu 配方生成与产物配置。
修复
- 修复 Monifactory 0.13.6 中修改版 AE2 (
appliedenergistics2-forge-15.4.10-cosmolite.36) 的兼容问题:- 兼容
CraftingService#submitJob额外boolean参数的方法签名。 - 当修改版 AE2 缺少
CPUSelectionList#formatStorage时,不再导致 Crafting Status 界面崩溃。
- 兼容
- 修复聚合合成任务结束、取消或异常中断后,部分 Worker 输入与模拟池预约可能残留的问题。
- 任务成功结束时会尝试回收未完成 Worker 输入。
- 打开合成控制器界面时会清理孤立的模拟池预约与不再属于活跃任务的 Worker 工作。
- 修复合成任务完成或剩余数量归零后仍可能继续执行的问题。
- 修复合成输出无法存回网络时的状态更新,使
cantStoreItems状态更准确。
English
Improved
- Strengthened safety boundaries for the ECO aggregated crafting path:
- The aggressive fast path is now only used for recipes that are eligible for fast-path execution.
- Aggregated crafting now limits batch size based on the remaining demand for the final output, reducing over-scheduling and excess in-flight outputs.
- Active cooling consumption now scales with the actual batch size and respects the currently available coolant limit.
- Improved ECO crafting status synchronization:
- The crafting status menu now tracks user pause state.
- Added compatibility for pause / resume client actions to better match AE2 crafting status interactions.
- Adjusted GTCEu recipe generation and output configuration for the ECO Infinite Cell Component.
Fixed
- Fixed compatibility with Monifactory 0.13.6's modified AE2 build (
appliedenergistics2-forge-15.4.10-cosmolite.36):- Added compatibility for the modified
CraftingService#submitJobsignature with an extrabooleanparameter. - Prevented the Crafting Status screen from crashing when the modified AE2 build does not provide
CPUSelectionList#formatStorage.
- Added compatibility for the modified
- Fixed cases where Worker inputs or simulated pool reservations could remain after aggregated crafting jobs ended, were cancelled, or were interrupted.
- Unfinished Worker inputs are now recovered when a job completes successfully.
- Opening the crafting controller UI now cleans up orphaned simulated reservations and Worker tasks that no longer belong to active jobs.
- Fixed crafting jobs potentially continuing after completion or after the remaining amount reached zero.
- Fixed crafting output storage status updates so
cantStoreItemsis reported more accurately when outputs cannot be inserted back into the network.