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Nekoro Random Drop

Configurable extra random drops from blocks, mobs and Cobblemon Pokémon.
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Nekoro-RD-3-Fabric-1.20.1

File nameNekoro-RD-3-Fabric-1.20.1.jar
Uploader
AlolanXardasAlolanXardas
Uploaded
Nov 2, 2026
Downloads
6
Size
48.9 KB
Mod Loaders
FabricQuilt
File ID
9405209
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:nekoro-random-drop-1771741:9405209"

Quilt

modImplementation "curse.maven:nekoro-random-drop-1771741:9405209"

Learn more about Curse Maven

What's new

Release 3

- The config moved to config/Nekoro/random_drop.json. An old config/nekoro_random_drop.json is moved there on first start.
- The default config now makes mined stone and deepslate drop ores, about as often as vanilla ore generation would give them at that height (coal, iron, copper, gold, redstone, lapis, diamonds, emeralds, amethyst, quartz and a tiny chance of netherite scrap). It is meant for worlds without ores. If your world still generates ores, delete those rules, or you get ores twice. An existing config is not changed.
- New rule option "min_tool": the tool (blocks) or weapon (mobs) must be at least wood, stone, iron, diamond or netherite tier, like mining a real ore.
- "silk_touch" can now be "bonus": the chance goes up with the Silk Touch level. How much each level adds is set with "silk_touch_bonus_per_level" at the top of the config (default 1.0, so Silk Touch X gives 10 times the chance). Levels above I need a mod that raises enchantment levels.
- Experience always drops as orbs, also with "to_inventory", so Mending gets it.
- JEI tab shows the needed tool tier and the Silk Touch bonus.
- A comma after the last rule no longer gives a warning.

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