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Nearfield
Distant entities render with less work
Nearfield is a lightweight client-side performance mod that adds distance-based levels of detail to entity rendering. Instead of fully re-posing every visible entity every frame, entities past a distance get throttled: stop-motion animation, then a frozen pose, then they stop rendering entirely. Only the rendering changes, so the world keeps ticking exactly as normal.
Support development❤️:
Config Defaults
All values live in config/nearfield.json and can be edited freely.
lod1Distance: 48 (stop-motion animation starts here)lod1Interval: 4 (re-pose every 4 frames)lod2Distance: 96 (pose holds frozen)lod2Interval: 20 (re-pose every 20 frames)cullDistance: 160 (entities stop rendering)exemptPlayers: true (players always render fully)entityBlacklist: [ ] (types that always render fully)
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Modpacks
Feel free to include Nearfield in your modpack, no permission needed. But if you do, please let me know!
Features
- Distance-based render LODs
- Position always updates every frame
- Far entities don't cast shadows, so the GPU saves too
- Configurable distances and intervals
- F3 overlay shows the live LOD split
- Client-side only, no server install needed
Compatibility
- Fabric
If you find any issues make sure to report them on the issue tracker.


