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Nearfield

Distant entities render with less work
Noslow
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Nearfield

Distant entities render with less work

Nearfield is a lightweight client-side performance mod that adds distance-based levels of detail to entity rendering. Instead of fully re-posing every visible entity every frame, entities past a distance get throttled: stop-motion animation, then a frozen pose, then they stop rendering entirely. Only the rendering changes, so the world keeps ticking exactly as normal.

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Config Defaults

 

All values live in config/nearfield.json and can be edited freely.

  • lod1Distance: 48 (stop-motion animation starts here)
  • lod1Interval: 4 (re-pose every 4 frames)
  • lod2Distance: 96 (pose holds frozen)
  • lod2Interval: 20 (re-pose every 20 frames)
  • cullDistance: 160 (entities stop rendering)
  • exemptPlayers: true (players always render fully)
  • entityBlacklist: [ ] (types that always render fully)

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Modpacks

Feel free to include Nearfield in your modpack, no permission needed. But if you do, please let me know!

Features

  • Distance-based render LODs
  • Position always updates every frame
  • Far entities don't cast shadows, so the GPU saves too
  • Configurable distances and intervals
  • F3 overlay shows the live LOD split
  • Client-side only, no server install needed

Compatibility

  • Fabric

If you find any issues make sure to report them on the issue tracker.

The Nearfield Team

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  • 7
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  • 32.1K
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