NauTec 2 2.0.15
Curse Maven Snippet
What's new
Added
- The Mixer runs several crafts at once on a stronger beam: one more per 10 AP, up to 64. Past that, more AP speeds each cycle up.
- New Osmosis Filter: makes water on its own, 1 bucket per second into a 16 bucket tank. Every 40 AP of laser power doubles its output.
- The Eye of the Sea can now seek each NauTec biome: Prismarine Reefs, Abyssal Trenches, Bioluminescent Groves and Hydrothermal Vents.
- Budding Prismarine gives off a faint glow and the odd sparkle, so it is easier to spot on the sea floor.
- Budding Prismarine's tooltip says Silk Touch picks it up.
- New Deep Sea Reservoir: a 3x3x3 tank placed from one item that holds 500 million buckets of one fluid, with a gauge on the front showing the level. Upgrades raise it to 2, 10 and 50 billion buckets and change its look. Breaking it drops one item that keeps its tier and its fluid.
- The wrench has a new Link mode: right-click a laser source, then the block it should feed, and both are aimed at each other.
- New deeperOceanDimensionBlacklist and monumentLoweringDimensionBlacklist options in nautec-worldgen.toml keep vanilla ocean depth and vanilla monument height in the dimensions they list.
- New luckyZoneDimensions and luckyZoneDimensionMode options in nautec-common.toml keep lucky fishing zones out of, or only in, the dimensions they list.
Changed
- The Mixer's input and output tanks now hold 64 buckets each, up from 32.
- Budding Prismarine is about twice as common and now forms in the top of the sea floor in every biome that has it, instead of buried in the Abyssal Trench and Bioluminescent Grove. This applies to newly generated chunks only.
- The deeper oceans no longer replace the vanilla overworld density functions for every dimension. They are applied per dimension, and not where another mod or datapack has its own version of those functions.
Fixed
- Fixed flickering surfaces on the Conduit Beacon, Extradimensional Energy Storage and Hydrothermal Vent models.
- Fixed the generated bacteria incubation, mutation and colony feeding recipes for modded metals and gems failing to load.
This mod has no additional files

