NauTec 2 2.0.7
Curse Maven Snippet
What's new
Added
- A redstone signal pauses the Aquatic Catalyst. It keeps its fuel and burn progress and carries on when the signal stops.
- Biome Tanks can grow modded plants. Pack makers add any item to the
nautec:biome_tank_plantstag.
Changed
- The Aquatic Catalyst burns fuel far more slowly. Prismarine Shards and Prismarine Crystals last 30 seconds each and Prismarine Crystal Shards 37.5 seconds, with the same beam strength as before.
- The Prismarine Laser Relay sends its beam up to 64 blocks.
- The Prismatic Emitter reaches machines up to 64 blocks away.
- The 25 Biome Tanks are now a single Biome Tank. Right-click it with a plant to choose what it grows, and it keeps that plant when broken. Tanks already placed come back empty and need seeding again.
- Resonance Networks run through Uplink Arrays and Resonance Nodes. Output Resonance Nodes do the job the Downlink Array did, and the Resonance Charm charges from uplinks.
Removed
- Long Distance Laser (placed ones become Prismarine Laser Relays), Prismatic Mirror and Beam Splitter. The Laser Junction turns, merges and splits beams with no loss of purity.
- Downlink Array, Energy Node and Abyssal Energy Node.
Fixed
- A full Bio Reactor or Industrial Bio Reactor now swaps a new colony in for its oldest Senescent colony. Before, it always took the first Senescent colony in the list, however young.
- JEI shows how to make bacteria strains that come from the Mutator, such as Ferrophiles, and lists the Incubator among a colony's uses.
- Every NauTec option in Jade's settings screen now has a name.
This mod has no additional files