NauTec 2 2.0.8
Curse Maven Snippet
What's new
Added
- New Laser Purification Smelter: smelts anything a furnace can on a laser beam instead of fuel, across up to nine paired input and output slots. Conduit upgrades open more slots and raise its speed, a purer beam lowers its AP cost, and an Auto button spreads items evenly over the open slots.
- The Configuration Card now carries upgrades and filters. Pasting onto the same kind of block moves a Conduit Tap's upgrade and filter, an Energy Converter's upgrades and a Bio Reactor's upgrades out of your inventory and hands back whatever was there. If you are missing any, nothing is pasted and the card says what you need.
- New
ventTapSaltItemconfig option sets the item a Thermal Vent Tap leaves behind instead of Salt. Leave it empty for none. - Clicking the progress arrow of the Bio Reactor, Industrial Bio Reactor, Incubator, Mutator, Grafting Station or Laser Crafting Matrix, or the Mixer's progress bar, opens every JEI recipe for that machine.
- Hovering an empty nutrient slot in a Bio Reactor lists what each loaded colony eats.
- The Abyssal Pressure Forge has a screen. Right-click it with an empty hand to see its input, output, acid tank and synthesizer slot, a progress arrow, and a checklist of depth, water, beam power, purity and acid showing which requirement is not met.
- Jade shows AP on every block that moves beam power: AP received and sent each tick with its purity, and the stored AP of Resonance Nodes and Uplink Arrays, alongside the FE readout.
- The Mutator's progress arrow now shows what it is waiting for, its power, the real chance per try after colony size, Mutation Resistance and the booster, what a failed try costs, and how many tries have failed so far. Hovering its empty catalyst slot with a colony loaded lists every strain that colony can become, with the catalyst and chance.
- The Incubator's progress arrow shows what it is waiting for and its power, and hovering its empty nutrient slot shows what the loaded colony grows on.
- A yellow or red "!" marks a reactor colony whose nutrient is missing from the nutrient slots, that is aging, or that is Senescent. Hovering the colony says which and what it eats.
- Holding Shift over a Petri Dish lists what its strain eats in a reactor, what it grows on in the Incubator, and which strains it can mutate into.
- New JEI category, Strain Lineage: look up a strain's recipes to see the fastest route to it from a strain you can graft, step by step with each catalyst and chance.
- JEI's Bio Reactor category shows how many items a minute a new colony of each strain makes.
- Applied Energistics 2 and Refined Storage support, both optional. A Nautechnical Distributor with an ME Interface or a Refined Storage Interface against it pulls the ghost inputs and requests its links ask for, items and fluids, straight out of that network. It only takes what the machine has room for, so nothing is lost or copied when a machine fills up.
distributorStorageNetworksturns it off. - New Laser P2P Tunnel with Applied Energistics 2: right-click a P2P Tunnel with a Prismarine Laser Relay or Laser Junction. Fire a beam into the input tunnel and each output tunnel powers the laser block its face is against, splitting the power evenly and keeping the purity.
- New Advanced Aquatic Catalyst, crafted from an Aquatic Catalyst with Aquarine Copper, Flawless Prismarine Crystals and Aquatic Chips. It burns eight fuel items at a time for eight times the AP per tick, with each burn lasting as long as a single item does, and its beam is 10% purer.
- Laser Junction outputs can be capped. Scroll over an output in the junction's face screen to set the most AP it sends each tick, and whatever it does not take goes to the other outputs. A row of junctions can now run a row of machines at exactly the power each needs instead of halving the beam at every step.
- New Extradimensional Energy Storage: an FE battery that starts as one block and grows into a 9x9 pad. Each complete ring of Rift, Void, Abyssal and Event Horizon Containment Frames raises its tier, from 10 million FE up to 1 quadrillion, and the pad forms into one machine with a port in the middle of each edge that can be set to input, output or off. A black hole floats above it in a hex containment field, bending the world behind it, and grows and hums deeper with each tier. On a Resonance Network it acts as the network's battery, storing FE no output node wants and covering what the input nodes cannot. It keeps its FE when broken.
- Resonance Nodes take conduit upgrades: right-click one with an Eddy, Surge, Riptide or Maelstrom Upgrade to raise its limit from 100,000 to 500,000, 2.5 million, 10 million or no limit per tick, with buffers to match.
- Two new guide pages in Aquatic Biology. Bacteria Progression walks from a first colony to a full Industrial Bio Reactor in four stages, with what each machine needs before it can be crafted, the power each stage needs and how to supply it, and the common mistakes. Strain Tree lists every mutation by branch with its catalyst and chance, the shortest route to each metal, and how long a mutation takes on average.
Changed
- Laser beams pass through glass, glass panes and stained glass, so a beam can be walled in glass to keep people out of it. Packs can change which blocks with the
nautec:laser_passableblock tag. - Laser beam damage now grows with the beam's power, by the square root like machine overclocking: 3 damage on a 10 AP beam, 6 on 40 AP, 12 on 160 AP and 30 on 1,000 AP. It was a flat 3 on any beam. The new
laserDamage,laserDamageReferencePower,laserDamageScalingandlaserDamageMaxoptions tune it. - The Bio Reactor needs much less power: 5 AP plus 15 AP per colony, so 20 AP for one colony and 50 AP for three, down from 50 and 100. Two Aquatic Catalysts now run a colony. Existing configs keep their old values; set
bioReactorPowerBaseandbioReactorPowerPerColonyto pick up the new defaults. - Early mutations are three times as likely. Every mutation except gold, diamond, emerald and other mods' rarer metals is tripled: the steps from stone to iron, redstone and lapis are now 15%, Halobacteria to Halotrophs or Algaeformers is 75%, and other mods' common metals such as tin, lead and silver are 30%. Strains made with
/nautec bacteria generateat common or uncommon rarity get 30% too. - The Deep Sea Drain's pump rate now grows in direct proportion to its beam instead of by the square root, so every extra AP pumps another 25 mB of Salt Water a second. Four times the beam pumps four times as much: 80 AP pumps 2,000 mB a second and 320 AP pumps 8,000 mB. Packs can tune the curve with the new
drainPowerScalingconfig option. - Right-clicking a Prismarine Laser Relay or Laser Junction with an empty hand opens a screen to set its faces, so faces pressed flush against other blocks no longer need a wrench to reach them. Wrenching still works.
- Right-clicking the Pressure Forge with an empty hand opens its screen instead of taking items out, and right-clicking it with an item only puts the item in if the Forge has a recipe for it.
- Conduit Tap and side configuration screens now say Extract and Insert instead of Input and Output.
- A Maelstrom Upgrade lets a Conduit Tap face move 256 items every tick, up from 64. Existing configs keep 64 until
conduitItemsPerOpMaelstromis changed or the config is regenerated. - Prismarine Crystal Shards burn in the Aquatic Catalyst at 20 AP per tick for 75 seconds, up from 12 AP for 37.5 seconds, still at purity 1.2. One catalyst on shards now runs an Incubator by itself.
- The Resonance Node's limit buttons step through 1, 2, 5, 10, 20, 50 and so on instead of starting at 1,000. Shift-click changes the limit by 1 and Ctrl-click by 10.
Fixed
- An input Resonance Node no longer sends its full limit to every uplink on the network each tick; the limit now covers the node as a whole.
- The Bio Reactor and Production Rates guide pages no longer say a stronger beam makes a reactor no faster; it does. The Bacteria Grafting page's Stronger Beams section is back under the Grafting Station, the Colony Replicator's biomass table no longer runs into the paragraph after it, and the Industrial Bio Reactor's recipe shows under its Recipe heading.
- Right-clicking an Aquatic Catalyst with fuel while your off hand is empty no longer hands the fuel straight back. Before, the empty off hand took out what the main hand had just put in.
- Right-clicking a Conduit Tap, or any machine with a screen, with a Configuration Card now pastes the settings instead of opening the screen.
- The Bio Reactor screen's title and Inventory label no longer overlap its slots.
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