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Nature's Aura

Collecting, using and replenishing the Aura naturally present in the world to create useful devices and unique mechanics

File Details

NaturesAura-r10.jar

  • R
  • Feb 2, 2019
  • 606.38 KB
  • 2.0K
  • 1.12.2

File Name

NaturesAura-r10.jar

Supported Versions

  • 1.12.2
  • First non-beta version! This has a general overhaul of textures, a general rebalancing and also just general betterness!
  • Added the mystical magnifier, an item to visualize the range of blocks
  • Added a nice particle effect that displays in areas with excess aura
  • Added the crumbling catalyst, a natural altar catalyst that breaks stuff down
  • Added the Swamp Homi, a block that creates aura by removing the moss from mossy blocks
  • Made particles look a lot nicer by making them fade and also look blurry
  • Made it so the adept hopper displays the amount of items it's currently storing
  • Change the way the rose of oblivion releases its aura to require an ender eye
  • Updated a lot of textures to make them look nicer, yay
  • Make a lot of machines drain less and create more aura in an attempt to have better balance over all
  • Reworked effect powder to have its range based on the stack size
  • Fixed the adept hopper storing its cooldown in the block
  • Fixed the ancient tree growing into grass and dirt on cliff sides
  • Change the advancement background to infused stone
  • Make the animal generator only work if the animals have been alive for a certain amount of time
  • Increase the maximum allowed amount of animals before the aura effect of animal breeding stops
  • Added all the woods to the ore dictionary and changed the ancient wood rod recipe
  • Fixed the placer placing seeds in water
  • Fixed the ritual of the forest working even if there's no tree