Nature's Aura Plus+ 0.3-beta-1.20.1.jar
Curse Maven Snippet
What's new
Changelog:
>> Potion gen is now data-driven! It also by default accepts all vanilla potion types now, not just vanilla positive effects. (Note, modded effects will not right now unless you define jsons for them) (Slight changes to functionality to allow multiple-effects potions, and define potion incompatibilities for said multi-effect potions, and a config option to disable it needing a multiblock)
>> Firework Generator is now data-driven with Kube integration for calculating aura gen instead! (No longer consumes fireworks while it is in downtime to release aura)
>> Powder of the Bountiful Core is now data-driven!
>> Armorer's Aid is now data-driven! (Currently only supports vanilla furnaces and others which extend AbstractFurnaceBlockEntity class)
>> UX Improvements for Token of Fortitude, and a cheaper recipe for it.
(It also no longer needing manual jsons to prevent interactions when broken)
>> Any json rules belonging to the mod now by default no longer throws an error message if the corresponding mod is not installed. (Behavior is controllable via config)
>> Anvil cost for applying token of break prevention is now a config option.
Bug Fixes:
>> Tree Ritual has now support for Malum's Trees (Runewood & Soulwood), and also has been fixed for ancient trees.
>> Tree-liable allowing trees to be cut down with a broken token of fortitude applied axe tool has been fixed.
>> Teleports initiated by Auric Coffee now correctly transport pets cross dimensionally and into unloaded chunks. (Brief Chunkloading after teleport at teleport location). Teleports initiated by Token of Friendship (Pet Reviver) as well now briefly chunkload the pet spawn point. This has been done to prevent weird unloaded chunk behavior. (The pets were not correctly spawning after teleporting and needed to reload the chunks to make them appear, although inconsistently)
>> Failed tree growths no longer randomly generate aura via the Canopy Diminisher (Oak gen).
>> Flower generator no longer displays its gui when looked at outside of block reach distance.
>> Kubejs Plugin faulty integration fixed.
>> Naturalist's Sash now correctly equips to the respective curio slot upon right-click. (However, only works for the belt slot as of now) (Its capacity is also config driven now)
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