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Naturalist

Adds 47 animals *(and 66 variants)* to your world with immersive behaviors and drops.
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Naturalist 2.0.3 (Fabric 1.21.1)

File namenaturalist-2.0.3-fabric-1.21.1.jar
Uploader
crispytwigcrispytwig
Uploaded
Aug 16, 2026
Downloads
3.4K
Size
10.7 MB
Mod Loaders
Fabric
File ID
8663844
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:naturalist-627986:8663844"

Learn more about Curse Maven

What's new

  • Removed particle rendering mixins.
  • Added config for Glow Goop tooltips.
  • Fixed Mixin conflict-related crashes with Scorched Guns.
  • Fixed Field Guide variants showing mystery variants, crashing, etc.
  • A majority of mobs have had their stats (health, damage, etc.) drastically improved. They should now be more consistent with similar Vanilla/modded mobs, and things like Butterflies should no longer be hard to kill.
  • Mob removal configs should actually prevent spawning now.
    • Caterpillars follow the Butterfly removal config.
    • Spawns no longer even attempt if mobs are disabled - so they should not take up the mob cap.
  • Filled out as many block/item tags as I was aware of (please let me know if you have any other suggestions)'
  • Bass now have attack damage properties, so them attacking things should no longer crash you.
  • Fixed the Alligator Field Guide compat being vague and saying "them" instead of "Player".
  • Tigers no longer hunt in packs, and spawn in groups of 1 instead of 1-2.
    • Tiger variant spawning should be fixed, and biomes have been adjusted.
  • Lions now spawn in groups of 3-5 instead of 1-3. The first 2 are guaranteed to be adults, and the final 3 can spawn as entirely babies or a mixture of adults and babies.
    • 1 Lion is always maneless, and prides now follow maneless Lions instead of maned.
  • Komodo Dragons now spawn in Jungles and Sparse Jungles.

This mod has no additional files