promotional bannermobile promotional banner

Naturalist

Adds 47 animals *(and 66 variants)* to your world with immersive behaviors and drops.
Back to Files

Naturalist 2.0.0 (NeoForge 1.21.1)

File namenaturalist-2.0.0-neoforge-1.21.1.jar
Uploader
crispytwigcrispytwig
Uploaded
Jul 28, 2026
Downloads
2.3K
Size
10.7 MB
Mod Loaders
NeoForge
File ID
8524135
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:naturalist-627986:8524135"

Learn more about Curse Maven

What's new

Naturalist 2.0 Changelog

New Mobs

Added Anglerfish

  • Spawn in Oceans (any biome tagged as Ocean)
    • Spawns deeper on the Y axis spawn as a glowing variant, like Glow Squids.
  • Neutral; hunts Tropical Fish and Cod with a 2 minute cooldown after a kill, and fights back when attacked.
  • Can be bucketed with a Water Bucket.
  • Drops 1 Anglerfish (cooked if killed by fire), with a 20% chance of Glowstone Dust.

Added Ants

  • Spawn from Ant Hills, which generate in Jungles and Savannas.
    • Open hill blocks periodically release worker Ants.
  • Picks up any dropped food items, carrying their item entity above itself, and stores it in their hill's internal inventory.
    • Picking up / stealing carried food items angers the Ant.
  • Ants can enter Ant Hills similar to Bees if there is available space.
  • Hurting one Ant alerts the others, similar to Bees, even if they are inside of the Ant Hill.
    • Breaking an Ant Hill angers all Bees in the radius, as well as Bees inside.
  • Every Ant Hill contains 1 block that contains an Ant Queen item, though it has no entity of its own.
    • Use a Queen Ant on the ground to plant a new hill (blocked spots are shown with red particles) - its Ants spawn tamed to you, and the colony will defend you when you fight nearby.
  • Can be caught with a Capture Net.
  • They can be healed by feeding them Sugar.

Added Black Bears

These are pretty much just clones of Brown Bears and do not currently have custom behavior because I'm a chud. Feel free to tell me what to change!

  • Spawns in Forests, Taigas, and Groves.
  • Fed with Salmon, Honeycomb, Sweet Berries, and Venison.
    • Cubs can be tamed by feeding, each feed has a 33% chance of taming the cub.
  • Neutral by day, attacks Players at night or in darkness, and adults defend nearby cubs.
  • Raids Beehives, Sweet Berry Bushes, and Campfires for food; picks up dropped food and sits down to eat it.
    • If a Bear is chasing a Player, but they drop food, the Bear will priotize picking up that food and eating it, pacifying them.
  • Hunts Salmon, Bass, and Deer, with a 2-minute kill cooldown.
  • Leaves behind Bone Meal after eating Salmon. (this is a reference to how they rip off their skin)
  • Adults can be sheared for 1-2 Fur, but it's recommended to do this while they're asleep, otherwise they will aggro.
  • Drops 1-2 Fur when killed.

Added Blobfish

  • Spawns deep in Oceans and stays near the sea floor.
  • After 5 seconds near the surface they lose their shape and transform into a pink blob, reforming if they return to the deep and are re-pressurized.
  • Avoids Players and Axolotls.
  • Attacks Crabs and Snails, with a 2-minute kill cooldown.
  • Can be bucketed with a Water Bucket -- turns them into their blob form though.
  • Drop 1 Blobfish (cooked if killed by fire) when killed.

Added Capybaras

  • Spawns in Jungles, Swamps, and Mangrove Swamps in groups of 2-4.
  • Tempted, tamed, and bred with Melon Slices -- 33% chance to tame.
    • Only tamed Capybaras can breed, and their babies are born tamed to their owner.
  • Completely passive, sleeps through the day, swims well, and takes no fall damage.
  • Tamed Capybaras follow you, sit on command, and can be dyed with a collar
  • Drops 0-1 Bushmeat (cooked if killed by fire) and 0-1 Fur when killed.

Added Clams

  • Spawns on Ocean floors.
  • 5% carry a treasure item - a Capture Net, Ender Pearl, Golden Apple, or Heart of the Sea.
    • Slams shut to guard their treasure when Players approach.
  • Snaps at Players who approach them when closed, launching them upward in a burst of bubbles.
  • Nearly invulnerable while closed.
  • Drops 1 Clam Meat (cooked if killed by fire) when killed.

Added Crabs

  • Spawns on Beaches and Stony Shores with a random variant from 5 colors.
  • Tempted, tamed, and bred with Tropical Fish -- 33% chance to tame.
  • Hides in their shells when Players come close, unless you sneak or hold Tropical Fish.
    • Pick up dropped swords and tools and fight with them - armed Crabs do not hide in their shells, and will fight back if attacked.
  • Tamed Crabs dance near playing Jukeboxes.
  • Can be caught with a Capture Net, maintaining their held item.
  • Drops 1-2 Crab Meat (cooked if killed by fire), with a 5% chance of a Nautilus Shell in addition.

Added Desert Scorpions

  • Spawns in Deserts and Badlands.
  • Hostile towards Players in darkness (similar to Spiders) and hunts Lizards with a 2-minute kill cooldown.
  • Venomous - attacks inflict Poison for 6 seconds.
  • Healed by feeding them Lizard Tails.
  • Can be caught with the Capture Net.
    • Placed Desert Scorpions never despawn, and do not attack Players.
  • 12% chance to drop a Scorpion Poison Gland when killed.

Added Giant Isopods

  • Spawns on the Ocean floor.
    • Has 2 variants; brown and blue.
  • Tempted and bred with any fish items.
  • Walks along the seafloor and curls up when Players come within 3 blocks, halving damage taken.
  • Can be bucketed with a Water Bucket.
  • Occasionally drops Bone Meal when killed.

Added Great White Sharks

  • Spawns in Warm and Lukewarm Oceans.
  • Can be healed with any fish items, but can not be tamed or bred.
  • Hunts fish, and attacks Players in the water in low light (Spider mechanics), with a 2-minute kill cooldown.
    • Charges their prey head-on, then retreats and circles back between strikes, swimming faster while aggressive.
  • Drops 2–5 Teeth when killed.

Added Hedgehogs

  • Spawns in Forests, Plains, Meadows, and Taigas.
  • Tempted, tamed, and bred with Sweet Berries and Glow Berries -- 50% chance to tame.
  • Rolls into a defensive pose when a Player comes within 6 blocks, unless you sneak or hold berries, hurting anything that touches them.
  • Immune to fall damage, Cactus, and Sweet Berry Bushes, and fireproof while rolled up.
  • Tamed Hedgehogs can be picked up with a Capture Net and thrown as a projectile.
    • The item can be enchanted with Unbreaking, Thorns, Punch, Flame, Looting, and Loyalty.
    • Similar to Wolves, they can be dyed to change the color of their tamed "boots" overlay, or they can be sheared to remove the tame color visual entirely.
  • Drops 1 Morsel when killed.

Added Jellyfish

  • Spawns in Oceans in ~5 different color variants.
  • Drifts through the water, stinging anything that touches them.
    • Whales are immune to their sting.
  • Can be bucketed with a Water Bucket.
  • 20% chance to drop a Slime Ball when killed.

Added Jungle Scorpions

  • Much larger scorpions that spawn in Jungles in ~2 color variants.
  • Hostile toward Players in the darkness (Spider mechanics), hunts Lizards with a 2-minute kill cooldown..
  • Attacks inflict Poison for 6 seconds.
  • Healed by feeding them Lizard Tails.
  • Can not be caught with the Capture Net, unlike Desert Scorpions.
  • 12% chance to drop a Scorpion Poison Gland when killed.

Added Komodo Dragons

  • Spawns in Badlands, Savannas, and Deserts.
  • Can be bred with any raw meat, but not tamed.
  • Hunts Chickens, Rabbits, Lizards, Snakes, and Boars with a 2-minute kill cooldown.
  • Watches Players who linger within 16 blocks and turns hostile after 20 seconds of that Player being within their range.
  • Attacks inflict Poison for 5 seconds.
  • Basks in the sun during the day.
  • Drops 0-1 Hide and 1 Bushmeat (cooked if killed by fire) when killed.

Added Mammoths

  • Spawns in Snowy Plains, Ice Spikes, Snowy Slopes, and Frozen Peaks in herds of 2-3.
  • Tempted and bred with Melon Slices.
    • Babies can be tamed by feeding them 5 Cakes. (a nod to Mo' Creatures)
  • Tamed adults (after baby grows up) can be saddled and ridden, and can be given a Chest for a 25 slot inventory with Saddle and Banner slots.
    • Crouch + right-click to open their inventory when not riding.
    • Shears can remove the Chest and/or Saddle.
  • Neutral, but avoids Bees.
    • Attacks deal heavy knockback into the air, similar to Iron Golems.
  • Drops 2-3 Fat, 2-3 Fur, and 2-3 Mammoth Meat (cooked if killed by fire) when killed.

Added Moles

  • Spawns in Forests, Plains, and Meadows.
  • Tempted and bred with Spider Eyes, but can not be tamed.
  • Burrows underground when they spot a threat - undead mobs, sprinting Players, or whoever last hurt them, and scurries beneath the surface, leaving trails of dirt mounds.
  • Invulnerable while underground, periodically peeking out to check if the coast is clear.
    • They can be damaged when peeking.
    • Wolves can dig Moles out of their mounds, forcing them back out of the ground to attack them.
    • Fire and water force them back to the surface.
  • Untamed Wolves attack Moles.
  • Drops 1-2 Dirt or 1-2 Fur when killed.

Added Ostriches

  • Spawn in Savannas.
  • Tempted and bred with Seeds.
    • Babies are tamed instantly with a single Seed
  • Buries their head when Players approach, unless you crouch or hold Seeds.
  • Breeding produces an egg the mother carries and lays on Sand or Diret.
    • Ostrich Eggs hatch over time like Turtle Eggs.
  • Defends their eggs, attacking Players who come within 10-blocks range of one or breaking it.
  • Tamed adults (after a baby grows up) can be saddled and ridden, and made to jump.
    • Falling Ostriches slow-fall like Chickens, even with a rider.
    • Shears remove the saddle
  • Similar to tamed Wolves, they can be dyed, or Shears can be used to remove their tame visual.
  • Drops 1-2 Drumsticks (cooked if killed by fire) or 0-2 Feathers when killed.

Added Piranhas

  • Spawns in Jungle waters and Lush Caves in schools of up to 24.
  • The school leader picks the target - Players in the water, Cod, or Salmon, and the whole school follows its lead.
    • Attacking one Piranha makes the entire school aggro on you.
  • Can be bucketed with a Water Bucket.
  • Drops 1 Piranha (cooked if killed by fire) when killed, with a 5% chance of Bone Meal in addition.

Added Rats

  • Spawn in Forests and Plains.
  • Tempted, tamed, and bred with Bread -- 70% chance to tame.
  • Can be caught with a Capture Net.
    • Releasing a caught/tamed Rat onto a Chest or other container assigns it as a workstation. The Rat harvests and replants fully grown crops (including Nether Wart) within 7 blocks and deposits the produce into the container.
  • Can be caught with a Capture Net.
  • Drops 0-2 Fur and 1 Morsel when killed.

Added Rays

  • Spawns in Oceans.
  • Passive, but Players who attack it are inflicted with 5 seconds of Poison.
  • Can be bucketed with a Water Bucket.
  • Drops 1-2 Crab Meat (cooked if killed by fire) when killed.

Added Starfish

  • Spawns on the Ocean floor.
  • Can be bucketed with a Water Bucket.
  • Drops their placeable block form when killed.

Added Tigers

  • Spawns in Jungles, Mountains, Savannas, Deserts, Cherry Groves, and Mangrove Swamps.
    • White Tigers in Bamboo Jungles and Cherry Groves, Leopards in Mountains, Badlands, and Deserts, Black Panthers in Mangrove Swamps, and regular Tigers elsewhere
  • Can be bred with any meat item.
    • Cubs can be tamed with any meat item, but adults can not be tamed.
  • Hunts Boars, Pigs, Deer, Zebras, and Snakes at night, with a 2-minute kill cooldown.
  • Drops 1-2 Teeth or 1-2 Fur when killed.

Added Turkeys

  • Spawns in Forests, Taigas, and Groves.
  • Tempted and bred with any Seed items.
  • Flees from Players within 6 blocks, unless you crouch or hold Seed items.
  • Hunts/kills Ants with a 2-minute kill cooldown.
  • Falls slowly like Chickens and takes no fall damage.
  • Drops 0-2 Feathers and 1 Drumstick (cooked if killed by fire) when killed.

Added Whales

  • Spawns in Ocean biomes.
  • Can be fed/bred with Cod, Salmon, and Crab Meat.
  • Immune to Jellyfish and Pufferfish stings.
  • Drops 2-5 Fat when killed.

Changes to Existing Mobs

Merged all Birds into 1 mob

  • Blue Jay, Cardinal, Robin, Sparrow, Canary, and Finch are now one Bird entity with 8 data-driven variants: American Robin, Blue Jay, Northern Cardinal, Red-Winged Blackbird, Carolina Chickadee, Tufted Titmouse, Steller's Jay, and White-Throated Sparrow
  • Variant is chosen by spawn biome, old worlds should migrate automatically
  • Wild Birds flee from Players (unless sneaking) and fly down to eat dropped Seed items
    • Birds are now tamed by dropped Seed items instead of direct interactions.
  • Tamed Birds perch on your head, slow your fall by 40%, and hop off when you crouch
  • Can be fed Seeds to heal them, and they can be dyed similar to Wolves or interacted upon with Shears to remove their tame visual.
  • Drops 1-2 Feathers when killed.

Merged Snakes

  • Coral Snakes and Rattlesnakes are now variants of the Snake, old worlds should migrate automatically
    • Coral Snakes spawn in Jungles, Rivers, and Beaches, Rattlesnakes in Deserts, Badlands, and Savannas, and Green Snakes in Forests, Plains, and Swamps
  • Can be tamed with Spider Eyes or Rabbit meat.
  • Hunts Rabbits, Chickens, Silverfish, Snails, and small Slimes, with a 2-minute kill cooldown.
  • Coral Snake and Rattlesnake bites inflict Poison, and Rattlesnakes rattle at players who get within a 4-block radius.
  • Drops 0-1 Morsels, with a 40% chance of 1-2 Teeth when killed.

Revamped Bass

  • Spawns in Swamps, Mangrove Swamps, and Rivers.
  • New models, textures, and animations!
  • Now comes in three sizes - schools always share one size, and bigger sizes spawn rarer and in smaller groups.
    • Medium Bass hunt small Bass, and large Bass hunt both, swallowing them whole and leaving Bone Meal behind.
    • A medium Bass that eats a small one has a 20% chance to grow into a large Bass.
  • Avoids Players, Axolotls, Catfish, and any bigger Bass
  • Can be bucketed with a Water Bucket.
  • Drops 1 Bass (cooked if killed by fire) when killed.

Revamped Catfish

  • Spawns in Swamps and Mangrove Swamps.
  • New model, texture, and animations!
  • Hunts Tropical Fish, Cod, Tadpoles, and Bass, with a 2-minute kill cooldown.
  • Swallows Bass whole, opening their mouth and chomping down.
  • Avoids Players and Axolotls.
  • Can be bucketed with a Water Bucket.
  • Drops 1 Catfish (cooked if killed by fire) when killed.

Revamped Snails

  • New model, textures, and animations!
  • Now spawns in most temperate biomes plus Lush and Dripstone Caves.
  • Bred with Beetroot, lays Snail Eggs like Frogspawn.
  • Hides in their shell when Players come within 5 blocks, reducing damage taken.
  • Can be dyed any color!
  • Are now picked up with Capture Nets instead of Buckets.
  • Periodically produce Slime Balls, like Chickens laying Eggs.
  • Drops 1 Snail Shell and 0-1 Slime Balls when killed.
    • Snail Shells now have a 100% drop chance!

Nocturnal Hostility

  • Bears now attack Players at night or in darkness, like Spiders do.

Taming / Pets

  • Baby Lions can be tamed by feeding them meat items.
  • Baby Hippos can be tamed with Melons.
  • Baby Elephants are tamed by feeding 5 Cakes.
    • Tamed adults can be saddled, ridden, and given a Chest for a 25 slot inventory.
  • Ducks can now be tamed with any Fish items.
  • Taming a Lizard or Tortoise increases its max health.
  • Pets no longer attack your other pets, and won't go after Creepers or other Players' pets when defending you.

Alligators

  • Now swims smoothly underwater instead of only on the surface.
  • Attacks Players in the water, at night, or while defending eggs, not just Players in water.

Vanilla Mob Changes

  • Parrots no longer dismount your shoulder when on it - you crouch to dismount them.
    • With 2 Parrots on either shoulder, and a Bird on your head, you get slow, Creative-like flight.
  • Untamed Wolves target Moles, and can dig them out of the ground when they are burrowing.
  • Zombies seek out and trample Ostrich Eggs.
  • Foxes and Rabbits now spawn in all Forests.

Other behavior

  • All mobs now have a 2-minute cooldown after killing another mob instead of killing everything in sight.
  • Vultures perch atop Cacti.

New Items and Blocks (that are for existing things)

  • Added the Whistle, use on tamed mobs to toggle them between following and wandering.
  • Added the Knapsack, which can be used to capture and re-release any baby mob.
  • Added Duckling Buckets.
  • Capture Net now has swing effects!

Misc. Changes

  • Removed GeckoLib. Hasta la vista :-)
  • Riders' rotations are now synced on mobs like Elephants and Giraffes instead of their bodies rotating while the Player stayed stiff
  • Elephants and Giraffes use inverse kinematics for their legs (thanks Alex)
  • Removed aquatic mobs' shadows
  • Fixed sheared Bears rendering incorrectly

Compatibility

  • Mob variants are now data-driven, even if the mob does not have variants by default.
  • Added Field Guide integration
  • Added JustEnoughBreeding support for breeding info in EMI and JEI
  • Added BucketLib support and Terralith spawn compatibility
  • Added Alex's Mobs predator and prey compatibility (despite it not being ported to 1.21.1 yet)
  • Bundled Essential partner integration

Fixes

  • Fixed Butterflies and Caterpillars never despawning
  • Fixed a crash when a Bears' food items became empty while eating
  • Fixed Naturalist fish buckets not counting toward the Tactical Fishing advancement

This mod has no additional files