naturalis-1.21.1-1.6.0
Curse Maven Snippet
What's new
# 1.6.0 - More Realism and QOL
## Added
- **Experience modes** — choose **Realistic** or **Softened** per world on first join (or via `/naturalis experience`). Realistic enables full embodiment; Softened keeps vision, scent, and dig blend while toning down nausea-prone camera effects.
- **Morph head & camera movement** — archetype gait sway (sniff prowl, trot, skitter, peck, swim sway), neck limits, dig-view pull, first-person morph body, and related embodiment feedback in Realistic mode.
- **Scent vision** — active sniff (Shift + use on supported morphs) briefly overlays scent-aware vision and head motion; intensity scales with nearby trails, prey, and hostiles.
- **Scent ribbons** — continuous meandering trail ribbons for prey, hostiles, and deep-sniff targets (configurable via client scent-trail HUD option).
- **Morph quick-slot wheel** — hold **G** to open a radial wheel, aim with the mouse (or number keys), release to morph; quick **tap G** toggles human ↔ current morph. Slots are grouped by category and assignable from the wheel UI.
- **Species secondary actions (WIP)** — right-click interactions while morphed: **Sniff**, **Listen**, and **Peck** for supported bodies (more species coverage coming).
### Changed
- Smell sense scans continue in the background for eligible morphs; ribbons and scent vision layer on top for active sniff moments.
- Morph Binding and Resonance guards cooperate with the quick-slot session so the wheel can use the transform key without breaking bonded-morph rules.
### Known / WIP
- Secondary species actions are early — not every morph has a unique interaction yet.
- Some embodiment and ribbon tuning is still in progress; report rough edges on GitHub or Discord.
### Fixed
- Forge 1.20.1 packaging duplicate `naturalis.mixins.refmap.json` on jar build.
- Quick-slot morph selection and transform-key conflicts on Forge (network payloads, binding session sync, hold-vs-tap G handling).
- Performances optimisations
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