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Natural Philosophy

Adding the object permanence that Mojang didn't have to Vanilla biome design

File Details

Natural Philosophy 3.0.0

  • R
  • Dec 24, 2025
  • 1.03 MB
  • 422
  • 1.21.1
  • NeoForge

File Name

naturalphilosophy-3.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:natural-philosophy-1305650:7372122"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Massive performance improvements to surface rules
  • More tree shape changes & decorators
    • Roots on some trees, such as jungle and large spruce/pine
    • A branch decorator to make Redwood-esque trees look better
    • A branch decorator for jungle trees
  • More water in caves, via waterfalls and such
    • Water & lava springs exist, but have heavy height limitations as well as only spawning over water
    • Reduce spring generation frequency in ceilings & make lava overwrite sculk/glow lichen
  • Forest hillsides are properly covered in more stunted trees
  • Revamp of Mushroom Island to be more volcanic
    • Hotsprings added, made of terracotta
    • New basaltic mineral sand blocks, for making mushroom islands like basaltic floodplain
    • Add Mycelial Growth similar to warped roots
  • Tweaks to cave generation to provide more immersive entrances
    • Rooted dirt + hanging roots on the top of caves near the surface, lush or not?
  • Fix orange terracotta spawning at the top of Badlands biomes
  • Vines & drooping leaves in Dark Forest biomes
  • Small Dripleaves in spawn in mangrove swamps, as they are hot, humid, wet, & overgrown
  • Ocean updates
    • Top Levels (0-30m) in: Frozen Ocean, Cold Ocean, Ocean: Kelp on 0-1 gravel, seagrass on 2+, red algae more common the warmer it is
    • Mid (fade 30m-40m) to Bottom Levels (40m-down) in: Frozen Ocean, Cold Ocean, Ocean: Red algae and bone coral, with more bone coral on rockier portions
    • Top Levels (0-30m) in: Lukewarm Ocean: Kelp on boulders (areas with 1 sand), seagrass & red algae on sand
    • Mid (fade 30m-40m) to Bottom Levels (40m-down) in: Lukewarm Ocean: Red algae and bone coral, with more bone coral on rockier portions
    • Warm ocean has some changes to possibly make coral generate more reef-like, otherwise no need for changes
    • Red algae and bone coral are usable in recipes, incl, brewing
  • Fix Badlands biome cliff generation to be more interesting (all minecraft:badlands now)
  • Fix lots of missing tags on NP blocks & items
  • Fix powder snow & grove biomes with cliff surface rules
  • Kelp & mushrooms have a slight offset like grass & flowers do
    • Mushrooms have dynamic shape like flowers so they don't have issues
    • Kelp has dynamic shape similar to bamboo
  • Fix land when it comes above ocean surfaces not being decorated properly
  • Add depth filter to dune grass placement in beaches
  • Fix Windswept biomes gravel rock spawning
  • Fix Stony Shore boulder issues & add new vegetation
  • Fix dirt under the water in mangrove swamps
  • Fix "underwater sediment" surface rule not applying correctly
  • Fix issues with flat and flat_liquid surface rule conditions
  • Texture updates: Grass path sides, moss carpet hanging sides, rotate: coarse dirt, gravel, moss, endstone, stretch in small dripleaf bottom
  • Make grass that spawns in caves actually dirt, coarse dirt, or rooted dirt
  • Variation in moss hanging textures
  • Fix cliff issues with flat tops having stone & the ring of stone around the bottom