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Nations of the Overworld

Build and lead your own Minecraft nation with citizens, cities, politics, research, armies, trade, and evolving settlements.
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NationsOfTheOverworld-1.1.0.jar

File nameNationsOfTheOverworld-1.1.0.jar
Uploader
VoiderXVoiderX
Uploaded
Aug 5, 2026
Downloads
20
Size
624.2 KB
Mod Loaders
Forge
File ID
8581477
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:nations-of-the-overworld-1614285:8581477")

Learn more about Curse Maven

What's new

Nations of the Overworld — Major Update 1.1.0
This major update greatly expands warfare, population management, politics, construction, and nation development.


Army and Generals

Added recruitable generals with unique names.

Generals gain experience, level up, and unlock selectable perks.

Added regular artillery, effective against infantry and buildings.

Added anti-tank guns specialized in destroying armored targets.

Improved army movement, formations, navigation, bridge construction, and obstacle handling.

Fixed inconsistent firing behavior for artillery and anti-tank units.

Removed helmets from medieval knights.
Supply and Combat Readiness

Army supply no longer reduces marching speed.

Armies now move toward their targets at normal speed.

Supply determines combat readiness, ranging from 40% to 100%.

Low readiness reduces weapon damage and increases reload time.

Food, materials, weapons, armor, vehicle parts, army size, and travel distance affect supply requirements.

Logistics technologies and general perks reduce supply requirements.

Combat readiness is now displayed in the nation dashboard.
Wounded Citizens and Medicine

Critically wounded citizens collapse to the ground instead of immediately dying.

Soldiers and generals ignore wounded enemies.

Civilian medics carry wounded citizens to operational hospitals.

Hospitals gradually restore wounded citizens to health.

Added the “No Quarter” military law, allowing troops to finish wounded enemies at the cost of stability and public support.

Damaged or destroyed hospitals cannot treat patients.
Government and Leadership

Leadership can be transferred to another online player with /nation transfer <player>.

Nations can have multiple rulers.

The maximum number of rulers depends on the selected government:

Parliament: 5 rulers

Republic: 3 rulers

Monarchy: 2 rulers

Council: 6 rulers

Theocracy: 2 rulers

Dictatorship: 1 ruler

Governments with a ruler limit lower than the current ruler count cannot be selected.

Leader and co-ruler statues can be built with name plaques.
Demographics and Housing

Added a complete demographic system.

Citizens can be children, young adults, adults, or elders.

Children grow up over time.

Population growth depends on housing, food, schools, and available workforce.

Added three housing tiers:

Regular House: 2 residents

Large House: 5 residents

Town Manor: 9 residents

Larger homes use unique structures and require more resources and construction time.

Fixed housing capacity being counted twice.
Buildings and Structural Damage

Added hospitals, large houses, and town manors.

Buildings now track their physical condition.

At 30% damage, a building becomes inactive.

Inactive farms, factories, barracks, hospitals, warehouses, and other structures stop providing their effects.

Assigned builders automatically repair damaged buildings using stored materials.

At 70% damage, a building becomes an irreparable ruin and is removed from the nation’s active building count.

Rebuilding at the same location replaces the ruined structure.
Roads, Tunnels, and Defenses

Automatically generated roads now place streetlights.

Direction signs are placed at road junctions.

Roads crossing mountains create illuminated stone tunnels.

Improved road direction, lamp placement, and tunnel orientation.

Added upgradeable defensive walls:

Wooden Wall

Stone Wall

Iron-Bar Wall

Wall upgrades now correctly replace the previous wall tier.
Controls and Interface

Added fully configurable controls through the standard Minecraft Controls menu.

Default controls:

B — Open Nation Dashboard

M — Open Political Map

R — Rotate Building Preview

Key assignments are saved automatically in Minecraft’s settings.

Fixed a crash when opening the construction interface with only one general in an older save.

Improved the military law layout and nation information display.

Added combat readiness and supply information to the dashboard.
Guidebook

Expanded the in-game guidebook with new chapters covering:

Generals and artillery

Wounded citizens and hospitals

Government and leadership transfer

Demographics and housing

Structural damage and repairs

Roads, tunnels, walls, and statues

Configurable controls

Supply and combat readiness

Updated both English and Russian translations.

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