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NarutoLoading

Play video and audio during loading overlays, screens, and backgrounds.

File Details

narutoloading-1.21.11-2.2.3

  • R
  • Mar 15, 2026
  • 586.17 KB
  • 27
  • 1.21.11
  • NeoForge

File Name

narutoloading-1.21.11-2.2.3.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:narutoloading-1405804:7760696"
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2.0.0

  • In-world audio and video playing
  • A number of bugs are fixed

2.0.1

  • Fix HiddenDisplayers not working properly due to the update delay of level renderer.
  • Fix screen detection logic
  • Fix config path relativity/absoluteness

2.0.2

  • Remove the maximum limitation of the Sound Volume option in our in-world setting screen.
  • Optimize Local Sound option implementation by skipping resource pack generation and resource reloading if possible.

2.1.0

  • Now you can build horizontal in-world screen!

2.1.1

  • Postpone BaseEnv availability validation to when ytDlpProvider download task ends if enableUrlForSourceSelection config option is true.
  • Now you can build 9:16 vertical in-world screens for all you phone-recording heathens!

2.1.2

  • Minor cleanup and improvements for ServerScreenCheck (no actual logic change)
  • Backport to 1.16.5!

2.1.3

  • Source name setting screen no longer contains the initial value.

2.1.4

  • Resolve NarutoAudioExecutor OpenAL Cap crash on F3+T resource reloading

2.1.5

  • Port to 1.21.11
  • Update the required version of Duplicationless

2.2.0

  • No more 16:9 or 9:16 limit. Now screens can be built as you like.
  • Now supports item frame for in world screens building!

2.2.1

  • Now we can render videos on the both wall sides of your in-world screens

2.2.2

  • No longer spam texture registering on video end restart

2.2.3

  • Fix video rendering's unexpected offset
  • Reduce log spam