Naruto Destination

The Naruto Destination rework of the well known Mathioks Naruto Anime Mod.
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NarutoDestinationMod-1.32.0.jar

File nameNarutoDestinationMod-1.32.0.jar
Uploader
YatzufusaYatzufusa
Uploaded
Apr 19, 2026
Downloads
242
Size
52.0 MB
Mod Loaders
Forge
File ID
7951132
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:naruto-destination-1156412:7951132")

Learn more about Curse Maven

What's new

Patch Notes 1.32.0

Changes & Updates

Big Taijutsu Rework!

  • New Combat Stance entered by holding Rightclick empty-handed, raises your fists into a guard pose
  • Configurable mode resistance multipliers and a dedicated taijutsu multiplier active while in Combat Stance
  • Entirely new Stamina resource — ticks down fast while in Combat Stance so only skillful use or a huge stamina pool keeps you in it
  • StatsConfig manages Stamina per skillpoint (by default only Tai grants it)
  • Stamina regenerates actively by holding LCTRL + ChakraChargeHotkey or slowly passively
  • NinjaJump and fall damage negation now consume Stamina after Chakra is used up
  • PlayerHUD reworked to display Stamina, overall layout cleaned up
  • New Reserve Free Hand Slot toggle keybind that auto-redirects picked up items so they stop blocking the empty hotbar slot you're keeping free
  • New /stamina command working just like /chakra
  • Passive Taijutsu scaling now also applies while holding Tai jutsu items that have no custom left-click behavior
  • Combat Stance has a reach boost, increasing further with Eight Gates
  • New Dodge mechanic, configurable and default scaling with Taijutsu
  • Each gate now has its own aura
  • First-person HUD edge overlay tinted to the current gate
  • White eyes while any gate is open (except if you have Rinnegan/EMS/Tenseigan active)
  • New Lee Skill Learner that chains into the Tai Learner, Eight Gates Learner, Summoning: Ningame and the Brewery Learner
  • New Armor: Ankle Weights with 5 tiers, worn in the legs slot to train Taijutsu directly over time while moving
  • New Item: Stamina Pill
  • Military Pills can now be consumed even without hunger
  • New ConsumablesConfig.cfg: Configure all Military Pills and their effects
  • Added Stamina Pills to the medical trader, Ankle Weights to the taijutsu sensei
  • New Jutsu: Summoning: Ningame. A slow reacting turtle summon built for Taijutsu players (added to the new Lee Learner)
  • New utility: Configurable Random Jutsu Item with /randomjutsuitem and /addeditems commands to let admins spawn custom randomiser items
  • NarutoEXPConfig now manages affiliation multipliers
  • ModeMultiplier can now exceed the configured damage cap in configurable cases
  • Dedicated damage caps per Ninja Rank for swords (for now)
  • JutsuConfig now accepts empty "" for RequiredRelease and auto-corrects old inputs
  • Removed duplicate puppet jutsu config keys
  • New /fixjutsus command to repair quest-mode jutsus that initialised with empty owners
  • ChakraControl now gives 1.0 stepHeight while active

Bug Fixes

  • Uzumaki Heal Bite applies Weakness after healing so it no longer triggers a negative multiplier
  • Fixed WindMode always draining 1 chakra regardless of config
  • Fixed Clones dropping their swords on death
  • Fixed 5-stat tokens crafting down into singular 1s incorrectly
  • Fixed Summon AI Creeper targeting
  • Fixed Earth Golem minion slot handling
  • Fixed a crash caused by Steel Projectiles thrown by dying CustomNPCs
  • Fixed Puppet selection desync
  • Made Water Prison behave accurately to its description (ice border)
  • Fixed Skill Learners initialising empty owners in questmode
  • "Must unlock previous gate" spam cleaned up at gate 8
  • Fixed multiple new/reworked jutsus resetting their config entries on reloads

Server owners should review the new StatsConfig, TaijutsuConfig, ConsumablesConfig and NarutoEXPConfig options before pushing this to their playerbase.

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