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Nanomachines And Sons

Adds items inspired by Metal Gear Rising!

File Details

NanomachinesAndSons_v.0.6_1.18.2.jar

  • R
  • Sep 1, 2022
  • 353.45 KB
  • 107
  • 1.18.2
  • Forge

File Name

NanomachinesAndSons_v.0.6_1.18.2.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:nanomachines-and-sons-656622:3962533")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

==============Added new mobs: ==============

Gekko - Small UG that is passive as long as it isn't attacked. Can be ridden and used as a personal weapon, by pressing the "Gear Jump" keybind you're able to jump up to around 15 blocks high. It also features a .50 Cal semi-auto cannon.

Metal Gear Ray - Huge Metal Gear that will shoot Plasma at the player if approached, using the MG as a personal weapon has been temporarily turned off as mounting it can cause certain bugs and glitches that for now are really unexplainable and are being worked on as they're quite game-breaking.

==============Nanomachines: =================

Added the "Nano Charge" ability:

      - By pressing it's keybind the user gets additional speed, increased jump height and additional damage resistance for 1.5 second.
      - All entities/players that get in the path of the ability will receive knockback and some damage

==============UI Changes: ====================

      - Items, Weapons, Mobs and Armor all sorted into separate Creative Tabs

==============New Items: =====================

      - AI Chip, Plasma Core, Synthetic Muscle Fibers, MG Ray and Gekko Spawners

==============Others: ========================

      - The Murasama now emits slash particles when hitting an enemy
      - Crafting recipes for new items added