Description
VERSIONS OF THE MOD ABOVE 0.8.1 REQUIRE Posture TO PROPERLY RUN
DUE TO NEW PLAYER ANIMATIONS BEING INTRODUCED
UPCOMING 0.9 AND 1.0 VERSIONS WILL ARRIVE BY THE END OF THE YEAR DUE
TO CONTAINING NEW FULLY ANIMATED MOBS/ENTITIES AND NEW,
SMOOTHER PLAYER ANIMATIONS.
The mod adds a bunch of diffrent items, mainly inspired by Metal Gear Rising: Revengeance
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Current Weapons:
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From left to right:
- Pincer Blade, Stun Baton, HF Blade, Reactive Shields, Throwing Knives
- Sai, Murasama, HF Machete, Fox Blade, Tactical Knife
The modification also features Nanomachines:
To be able to use the powers that nanomachines give you, first you need to equip the Nanomachine Heart Unit.
• Once equipped, you gain 5 abilities:
- Nanomachine Heal:
• Provides Absorption, Health Regeneration and Saturation, lasts a few seconds and requires a cool down to be used again.
- Hardened Nanomachines:
• Nanomachine version of the parry, upon pressing the appropriate keybind, the user will be able to block all the damage dealt to him during
the next 15 in-game ticks, blocking damage will result in the user absorbing power of the attack and turning it into additional strength.
- Nano Tackle/Charge
• Lets the player quickly rush in any direction at high speeds, knocking back anything in the user's path and sending it flying.
- Energy Wave
• The user is able to unleash a wave of pyrokinetic energy around him, dealing severe damage to anyone nearby.
- Passive ability: Nanomachine Enhancements
• Gives user passive Strength 9 and Resistance 3.
Other features of the mod:
- Reactive Shields: Based on Sundowner's explosive shields, they can absorb all damage dealt to the user while he blocks, however the shield can
only take 50 hits. Use your invincibility wisely.
- Cybernetic enhancements: They increase your strength. agility, speed, awareness etc.
The mod currently has 1 set of cybernetic armor which is based on Raiden's original body
- Parry: Simple mechanic that allows you to survive any amount of damage as long as you use it at the right time.
• The parry can be used with any item that is a sword (including both other mods and vanilla swords), all you have to do is press right-click just
before you're attacked and all the damage will be ignored, also, the attacker will be damaged.
• Potion effects such as slowness or poison will however still apply to the parrying entity.
• The parrying window (time from the start of invulnerability to the end of it) is only 10 ticks.
- Bleeding: Mechanic that enables bleeding of the player. There are currently 2 states of bleeding:
• Stage 1: Activated at around 14 HP (7 Hearts), the player will emit some blood particles at a moderate rate.
• Stage 2: Activated at around 8 HP (4 Hearts), the player starts bleeding severely, emitting large amounts of blood particles that also obscure the vision slightly.
<Planned updates that I will add in the next couple weeks (crossed out ones are already implemented)> - Crafting for all the items
- Re-texturing of the nanomachine unit, additional animations
- More weaponry - Cyborg enhancements (will likely be a separate mod)
- Minor improvements to UI and such
- Additional Bosses
- More enemies
- More moves/attacks (dropkicks, etc.)









