Nanoh's Baubles
Minecraft Versions: 1.12.2 · 1.20.1 · 1.21.1 · 1.21.4
Dependencies: Baubles API (1.12.2) · Curios API (1.20.1+)
Discord: Join the server
Overview
Nanoh's Baubles adds a collection of unique, highly configurable trinkets to the Baubles/Curios slot system. From storing incoming damage to counterattack with it, to chaining overflow damage through enemy groups. All values are adjustable in the config files, and most logic runs server-side for multiplayer balance.
Items
Emberheart Pendant
Available in: 1.12.2 · 1.21.1 · 1.21.4
"You draw strength from the flames themselves."
Heals the wearer while they are on fire. Works with any fire source. Healing rate is configurable.
Belt of Insight
Available in: 1.12.2 · 1.21.1 · 1.21.4
"I'm quite fond of learning myself."
Increases experience gained from all sources. XP multiplier is configurable.
Belt of Luck
Available in: 1.12.2 · 1.21.1 · 1.21.4
"Oh man, I'm feeling LUCKY!"
Boosts luck for better loot and outcomes, but reduces experience gain. Optionally allows luck to influence critical hit chance. XP reduction and crit toggle are both configurable.
Turtle Shell Charm
Available in: 1.12.2 · 1.21.1 · 1.21.4
"Blocking out the haterz."
Grants regeneration while actively blocking with a shield, at the cost of slowness. Good for defensive or tank-oriented play styles.
Final Gambit
Available in: 1.12.2 · 1.21.1 · 1.21.4
"It's the final gambit… dododo doo."
Significantly reduces maximum health but provides a large boost to damage and attack speed. Health reduction, damage multiplier, and speed multiplier are all configurable.
Leftovers
Available in: 1.12.2 · 1.21.1 · 1.21.4
"It's even better the second time."
Passively restores hunger every few seconds. Restoration amount is configurable.
Reflex Loop
Available in: 1.12.2 · 1.21.1 (partial) · 1.21.4 (partial)
"Parry this, you filthy casual."
When struck by a projectile, gives a chance to cancel the damage and add the projectile as an item to your inventory. The catch chance and item pool are both configurable.
Ring of Resources
Available in: 1.12.2 · 1.21.1 · 1.21.4
"And they don't stop coming and they don't stop coming and they don't stop coming."
On kill, has a chance to generate a random item from a configurable list. The ring itself also has a small chance to drop as loot when you kill mobs. Item pool, drop chance, and generation chance are all configurable.
Golden Heart
Available in: 1.12.2 · 1.21.1 · 1.21.4
"I will take your heart… to replace the one YOU took from ME!"
Grants absorption hearts each time you kill an enemy, up to a configurable maximum.
Valor Pendant
Available in: 1.12.2 · 1.21.1 · 1.21.4
"Fortune favors the brave… or something like that."
Landing a critical hit gives a chance to gain a random positive potion effect. Effect chance is configurable.
Vengeance Core
Available in: 1.12.2 · 1.21.1 · 1.21.4
"Uno reverse card."
When you take damage, a portion of it is stored in the item. Your next attack releases the stored damage as bonus damage, then resets. The stored percentage is configurable.
Double A Battery
Available in: 1.12.2 · 1.21.1 · 1.21.4
"Shocking, isn't it?"
Provides complete immunity to lightning strikes. Each attack also has a configurable chance to call a lightning bolt down on your target, dealing a percentage of the hit's damage as bonus lightning damage.
Anvil Sigil
Available in: 1.12.2 · 1.21.1 · 1.21.4
"I'm just a guy who knows how to fix things."
Passively repairs worn armor and held items over time, draining XP as the cost. Repair amount per cycle is configurable.
Feather Boots
Available in: 1.12.2 · 1.21.1 · 1.21.4
"You know the saying, don't kill the messenger?"
Greatly reduces fall damage and prevents crop trampling entirely.
Band of the Dragon
Available in: 1.12.2
"You are the player. Wake up…"
Grants immunity to indirect magic damage (such as Ender Dragon fireballs). Activates the Band's ability to fire Ender Dragon fireballs when punching unarmed. Dropped by the Ender Dragon.
Aura
Available in: 1.12.2
"Gigachad has smiled upon thee."
Radiates a damaging aura that periodically strikes nearby hostile mobs. Damage scales with the wearer's attack damage attribute. Damage percent and disable toggle are configurable.
Chain Reaction
Available in: 1.12.2
"One down, everyone else to go."
When you kill a mob with more damage than its remaining health, the excess overflow damage chains to up to 10 nearby hostile mobs within a configurable radius.
Combat Stimulant
Available in: 1.12.2
"This can't be legal.."
Provides a bonus to incoming healing.
Configuration
Config files are located in /config/nanohsbaubles/. All values are server-side.
| Setting |
Description |
emberheartHealPerSecondOnFire |
HP healed per second while the wearer is burning. |
leftoversFoodPerAdd |
Hunger restored every 3 seconds. |
beltOfLuckXpReduction |
XP reduction multiplier applied while the Belt of Luck is worn. |
luckAffectsCrit |
0/1 — whether the luck stat influences critical hit chance. |
beltOfInsightXpGain |
XP gain multiplier applied to all experience sources. |
finalGambitHPReduction |
Fraction of maximum HP removed while Final Gambit is equipped. |
finalGambitDamageMultiplier |
Bonus damage multiplier granted by Final Gambit. |
finalGambitSpeedMultiplier |
Bonus attack speed multiplier granted by Final Gambit. |
reflexLoopProjectileItemList |
Comma-separated list of item IDs that the Reflex Loop can catch and add to the player's inventory. |
reflexLoopCatchChance |
Percent chance (0–100) to catch an incoming projectile. |
ringOfResourcesItems |
Comma-separated list of item IDs the Ring of Resources can generate on kill. |
ringOfResourcesDropChance |
Chance (0.0–1.0) for the ring itself to drop as loot when killing mobs. |
ringOfResourcesItemDropChance |
Chance (0.0–1.0) for the ring to generate an item from the pool on kill. |
goldenHeartMaxAbsorption |
Maximum number of absorption hearts that can be stacked by the Golden Heart. |
valorPendantEffectChance |
Chance (0.0–1.0) to gain a random positive potion effect on a critical hit. |
doubleALightningStrikeChance |
Chance (0.0–1.0) to trigger a lightning bolt on the target per hit. |
doubleALightningDamagePercent |
Lightning damage dealt as a fraction of the triggering hit's damage. |
vengeanceCoreStoredDamagePercent |
Fraction of incoming damage stored in the Vengeance Core for the next attack. |
anvilSigilRepairPerCycle |
Durability points restored to worn armor and held items per repair cycle. |
auraDamagePercent |
Aura damage expressed as a fraction of the wearer's attack damage attribute. Configurable disable toggle also available. |
chainReactionRadius |
Radius in blocks within which overflow kill damage chains to nearby hostile mobs. |