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Focal Dimension And Nanite

Nanite Mod (Focalors Dimension) Unlock the power of advanced nanotechnology in Minecraft!

File Details

focalorsmod-1.0.3.jar

  • R
  • Jan 26, 2026
  • 523.47 KB
  • 98
  • 1.20.1
  • Forge

File Name

focalorsmod-1.0.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:nanite-mod-1412488:7528391")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Focalors Mod v1.0.3 - The Nanite Weaponry Update

This major update introduces the Nanite Cannon, refines combat mechanics, and brings significant optimizations.

🚀 New Features

  • Nanite Cannon: A devastating new ranged weapon with two firing modes.
    • Mining Mode (Default): Destroys a 256-block long tunnel but preserves ores. Perfect for mining.
    • Obliterate Mode: Destroys everything in its path.
    • Mechanics: Holds 2 charges. Auto-recharges 1 ammo every 10 seconds. Deals massive entity damage (15 Hearts) and sets targets on fire.
    • Controls: Shift + Right Click to switch modes. Right click to fire.
  • Nanite HUD: Added a sleek, curved HUD around the crosshair when holding the Cannon to show ammo and reload status.
  • Weapon Wheel Overhaul:
    • Redesigned for 2-weapon selection (Sword vs Cannon).
    • Rotated layout to Left/Right splits for intuitive mouse flicking.
    • Disabled in Creative Mode to allow smooth "Pick Block" actions.

🔧 Bug Fixes & Improvements

  • God Mode Toggle: Fixed an issue where pressing 'G' (Omega unlocked) wouldn't toggle God Mode. It is now fully functional and lasts indefinitely until disabled.
  • Dash Mechanics:
    • Restored the "Sonic Boom" shockwave damage when dashing through enemies.
    • Fixed the infinite dash bug; charges now consume correctly and recharge after 3 seconds.
  • Visual Polish:
    • Adjusted Sword and Cannon particle effects to align better with the player's hand height.
    • Reduced particle count by 50% to improve FPS and visibility.
  • Optimization:
    • rewrote the Cannon's destruction algorithm to use Ray-Volume Sweeping instead of AABB scans, drastically reducing calculation time.
    • Optimized block updates to prevent server lag ("cascade lag") when destroying large volumes of terrain.

📦 Changes

  • Reduced Cannon HUD radius to be more compact.
  • Increased Weapon Wheel deadzone to prevent accidental selection.