File Details
nntmod-1.2.1.jar
- R
- Apr 18, 2026
- 14.75 MB
- 821
- 1.20.1
- Forge
File Name
nntmod-1.2.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
⚔️ NNT Mod — Update: Combat & Sacred Forces
🆕New Features
🎯 Lock-On System
-
Added target lock-on system (Key: P)
-
Visual indicator on locked target:
-
🔴 Red marker
-
✨ Pulsating version for better visibility
-
-
Improved combat precision and target tracking
🎥 Dynamic Combat Camera
-
Smooth combat zoom when engaging enemies
-
Subtle camera shake on heavy hits
-
Integrated with lock-on system
-
Designed to be immersive without being intrusive
🔨 New Weapon — Gideon (Diane)
-
Giant weapon with massive scale
-
Unique impact feel
-
Custom sound: anvil hit effect
-
Designed for heavy, powerful attacks
🗡️ Common Sword
-
Added a standard sword
-
Damage equivalent to Iron Sword
-
Used by human enemies (Dreyfus & Gilthunder)
👤New NPC
🪨 Diane
-
Giant-sized NPC (based on Minecraft Giant model)
-
Always holding Gideon
-
Passive behavior
-
Dialogue system:
-
Interaction-based dialogue
-
Teleport option to other Sins
-
👹New Bosses & Minibosses
🔥 Hendrickson
-
Two forms:
-
Base form
-
Partial Demon form
-
-
Dynamic combat dialogue system
-
Fully integrated with lang files
-
Dialogue style inspired by the anime
⚔️ Dreyfus (Miniboss)
-
Close combat fighter
-
Uses standard sword
-
Combat dialogue included
-
Balanced below Hendrickson
⚡ Gilthunder (Miniboss)
-
Special ability:
-
Lightning strike attack
-
Controlled cooldown (no spam)
-
-
Hybrid combat (melee + ranged pressure)
-
Uses standard sword
🛡️New Enemies
🏹 Holy Knight Archer
-
Advanced ranged AI
-
Uses vanilla Minecraft bow
-
Keeps distance and repositions dynamically
⚔️ Holy Knight (Basic)
-
Standard melee enemy
-
Used as support unit
🪓 Executor (Miniboss)
-
Heavy melee unit
-
High damage output
🧿 Invoker (Miniboss)
-
Does NOT attack directly
-
Summons:
-
Holy Knights
-
Spiders
-
Skeletons
-
-
Battlefield control role
🗡️ Bandit
-
Spawns near villages or randomly near players
-
Unique mechanic:
-
Steals 2–3 ores from player inventory
-
Kill the bandit to recover items
-
⚡ Lightning Knight
-
Weaker version of Gilthunder
-
Fast and aggressive
-
Lower damage, higher mobility
⚔️Group Spawn System
-
Dynamic enemy groups now spawn in the world:
Group composition:
-
Invoker
-
Executor
-
Archer
-
Lightning Knight
→ Creates more tactical and challenging encounters
😈Demons
🔴 Red Demon (Intermediate)
-
Adjusted balance and behavior
-
Integrated with improved combat systems
⚫ Gray Demon (NEW)
🔺 Gray Demon (Large)
-
Giant-scale flying demon (Diane-sized)
-
Always airborne
-
Attacks:
-
Fireballs (Ghast-style)
-
-
Special ability:
-
Summons up to 3 smaller demons over time
-
🔹 Gray Demon (Small)
-
Standard-sized version
-
Also airborne
-
Lower HP and damage
-
Supports the large variant
🎮Gameplay Improvements
-
More dynamic and responsive combat
-
Better target tracking with lock-on + visual feedback
-
Introduction of:
-
aerial enemies
-
summoner-type enemies
-
coordinated enemy groups
-
-
Improved combat readability and flow
Technical Improvements
-
Standardized combat dialogue system (lang integration)
-
Improved entity behavior architecture
-
Better integration between weapons, mobs and AI
-
Foundations for future systems:
-
skills
-
stamina
-
advanced combat mechanics
-