NanatsuMod

A complete RPG experience inspired by The Seven Deadly Sins anime — choose your race, master magic abilities, unlock transformations, and grow your power inside Minecraft.

File Details

nntmod-1.2.1.jar

  • R
  • Apr 18, 2026
  • 14.75 MB
  • 821
  • 1.20.1
  • Forge

File Name

nntmod-1.2.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:nanatsumod-360454:7942703")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

⚔️ NNT Mod — Update: Combat & Sacred Forces

🆕New Features

🎯 Lock-On System

  • Added target lock-on system (Key: P)

  • Visual indicator on locked target:

    • 🔴 Red marker

    • ✨ Pulsating version for better visibility

  • Improved combat precision and target tracking


🎥 Dynamic Combat Camera

  • Smooth combat zoom when engaging enemies

  • Subtle camera shake on heavy hits

  • Integrated with lock-on system

  • Designed to be immersive without being intrusive


🔨 New Weapon — Gideon (Diane)

  • Giant weapon with massive scale

  • Unique impact feel

  • Custom sound: anvil hit effect

  • Designed for heavy, powerful attacks


🗡️ Common Sword

  • Added a standard sword

  • Damage equivalent to Iron Sword

  • Used by human enemies (Dreyfus & Gilthunder)


👤New NPC

🪨 Diane

  • Giant-sized NPC (based on Minecraft Giant model)

  • Always holding Gideon

  • Passive behavior

  • Dialogue system:

    • Interaction-based dialogue

    • Teleport option to other Sins


👹New Bosses & Minibosses

🔥 Hendrickson

  • Two forms:

    • Base form

    • Partial Demon form

  • Dynamic combat dialogue system

  • Fully integrated with lang files

  • Dialogue style inspired by the anime


⚔️ Dreyfus (Miniboss)

  • Close combat fighter

  • Uses standard sword

  • Combat dialogue included

  • Balanced below Hendrickson


⚡ Gilthunder (Miniboss)

  • Special ability:

    • Lightning strike attack

    • Controlled cooldown (no spam)

  • Hybrid combat (melee + ranged pressure)

  • Uses standard sword


🛡️New Enemies

🏹 Holy Knight Archer

  • Advanced ranged AI

  • Uses vanilla Minecraft bow

  • Keeps distance and repositions dynamically


⚔️ Holy Knight (Basic)

  • Standard melee enemy

  • Used as support unit


🪓 Executor (Miniboss)

  • Heavy melee unit

  • High damage output


🧿 Invoker (Miniboss)

  • Does NOT attack directly

  • Summons:

    • Holy Knights

    • Spiders

    • Skeletons

  • Battlefield control role


🗡️ Bandit

  • Spawns near villages or randomly near players

  • Unique mechanic:

    • Steals 2–3 ores from player inventory

    • Kill the bandit to recover items


⚡ Lightning Knight

  • Weaker version of Gilthunder

  • Fast and aggressive

  • Lower damage, higher mobility


⚔️Group Spawn System

  • Dynamic enemy groups now spawn in the world:

Group composition:

  • Invoker

  • Executor

  • Archer

  • Lightning Knight

→ Creates more tactical and challenging encounters


😈Demons

🔴 Red Demon (Intermediate)

  • Adjusted balance and behavior

  • Integrated with improved combat systems


⚫ Gray Demon (NEW)

🔺 Gray Demon (Large)

  • Giant-scale flying demon (Diane-sized)

  • Always airborne

  • Attacks:

    • Fireballs (Ghast-style)

  • Special ability:

    • Summons up to 3 smaller demons over time

🔹 Gray Demon (Small)

  • Standard-sized version

  • Also airborne

  • Lower HP and damage

  • Supports the large variant


🎮Gameplay Improvements

  • More dynamic and responsive combat

  • Better target tracking with lock-on + visual feedback

  • Introduction of:

    • aerial enemies

    • summoner-type enemies

    • coordinated enemy groups

  • Improved combat readability and flow


Technical Improvements

  • Standardized combat dialogue system (lang integration)

  • Improved entity behavior architecture

  • Better integration between weapons, mobs and AI

  • Foundations for future systems:

    • skills

    • stamina

    • advanced combat mechanics