File Details
Nameless Trinkets-neoforge-accessories-1.21.8-1.2.4
- R
- Jun 4, 2026
- 576.47 KB
- 0
- 1.21.8
- NeoForge
File Name
Nameless Trinkets-neoforge-1.21.8-1.2.4.jar
Supported Versions
- 1.21.8
Curse Maven Snippet
Changelog 1.21.8
Changed
- Refactor [Dragon's Eye] and [Rage Mind] to use unique per-player scoreboard teams, ensure cleanup on unequip, and hide glowing effect particles. #45
- [DyingStar] Substantially buffed upgrade increments from consumed trinkets.
- [Woundbearer] Added max damage limit configuration and a continuous decay over time that accelerates near the maximum cap to prevent infinite damage stacking.
Removed
- [Loot Tables] Removed trinkets from multiple loot tables to make them rarer.
- [Fertilizer] Improved logic to prioritize crops/saplings and added safety checks to prevent underwater growth near the surface. (@JahsonGA)
- Removed all traces of lang tooltips that no longer exist. #43
Fixed
- [Four Leaf Clover] Fixed an issue where player-kill loot (e.g. Blaze Rods) wouldn't drop and extra rolls were not randomized.
- [Woundbearer] Fixed an issue where damage accumulation was not being saved correctly.
- [Sigil of Baphomet] Fixed an issue where kill counts were not being tracked.
- [Rage Mind] Fixed an issue where the revenge target was not being stored.
- [Electric Paddle] Fixed an issue where the effect was applied when not equipped and deactivated when equipped.
- [Loot Tables] Fixed a critical issue on NeoForge where loot injection would stop after the first match.
- Reload config and apply RecipeGate on datapack sync across all platforms. #49
- Fixed potential crash in
TrinketConfigsby adding a null check forrelativeParentduring backup path generation. #46 - Fixed a critical issue where the [Rage Mind] and [Dragon's Eye] could cause server crashes by filling up the scoreboard data file over time.
- [ExperienceBattery] Fixed a crash where entity was null. #48
- Fixed a critical bug on NeoForge where several damage-modifying trinkets would cause incoming damage to incorrectly bypass armor and enchantments. #35
- Fix [IceCube] applying slowness to player instead of target entity.
- [TrinketUtils] Added defensive null check for player in getEquippedTrinket to prevent NPE crashes.
- [Woundbearer] Fixed a bug on NeoForge where the damage counter would increment constantly while standing in lava instead of only on actual damage ticks.
- [SpeedForce/TearOfTheSea] Fixed a bug where players could bypass the server's disable config due to missing client-side checks in the tick methods.
- [FracturedNullstone] Fixed inverted magic damage reduction formula to correctly apply the configured percentage as a reduction rather than a multiplier of damage taken.