Nameless Trinkets

Add powerful trinkets, which you will find when exploring the world.

File Details

Nameless Trinkets-neoforge-accessories-1.21.8-1.2.4

  • R
  • Jun 4, 2026
  • 576.47 KB
  • 0
  • 1.21.8
  • NeoForge

File Name

Nameless Trinkets-neoforge-1.21.8-1.2.4.jar

Supported Versions

  • 1.21.8

Curse Maven Snippet

NeoForge

implementation "curse.maven:nameless-trinkets-541466:8195995"
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Changelog 1.21.8

Changed

  • Refactor [Dragon's Eye] and [Rage Mind] to use unique per-player scoreboard teams, ensure cleanup on unequip, and hide glowing effect particles. #45
  • [DyingStar] Substantially buffed upgrade increments from consumed trinkets.
  • [Woundbearer] Added max damage limit configuration and a continuous decay over time that accelerates near the maximum cap to prevent infinite damage stacking.

Removed

  • [Loot Tables] Removed trinkets from multiple loot tables to make them rarer.
  • [Fertilizer] Improved logic to prioritize crops/saplings and added safety checks to prevent underwater growth near the surface. (@JahsonGA)
  • Removed all traces of lang tooltips that no longer exist. #43

Fixed

  • [Four Leaf Clover] Fixed an issue where player-kill loot (e.g. Blaze Rods) wouldn't drop and extra rolls were not randomized.
  • [Woundbearer] Fixed an issue where damage accumulation was not being saved correctly.
  • [Sigil of Baphomet] Fixed an issue where kill counts were not being tracked.
  • [Rage Mind] Fixed an issue where the revenge target was not being stored.
  • [Electric Paddle] Fixed an issue where the effect was applied when not equipped and deactivated when equipped.
  • [Loot Tables] Fixed a critical issue on NeoForge where loot injection would stop after the first match.
  • Reload config and apply RecipeGate on datapack sync across all platforms. #49
  • Fixed potential crash in TrinketConfigs by adding a null check for relativeParent during backup path generation. #46
  • Fixed a critical issue where the [Rage Mind] and [Dragon's Eye] could cause server crashes by filling up the scoreboard data file over time.
  • [ExperienceBattery] Fixed a crash where entity was null. #48
  • Fixed a critical bug on NeoForge where several damage-modifying trinkets would cause incoming damage to incorrectly bypass armor and enchantments. #35
  • Fix [IceCube] applying slowness to player instead of target entity.
  • [TrinketUtils] Added defensive null check for player in getEquippedTrinket to prevent NPE crashes.
  • [Woundbearer] Fixed a bug on NeoForge where the damage counter would increment constantly while standing in lava instead of only on actual damage ticks.
  • [SpeedForce/TearOfTheSea] Fixed a bug where players could bypass the server's disable config due to missing client-side checks in the tick methods.
  • [FracturedNullstone] Fixed inverted magic damage reduction formula to correctly apply the configured percentage as a reduction rather than a multiplier of damage taken.