mysticalorbs-1.2.0.jar
Curse Maven Snippet
What's new
Mystical Orbs — v1.2.0
New Orb: Orb of Glacius
An ice-element orb. Rare drop from Strays (Looting increases the chance), and available from the Arcane Merchant.
- Passives: bonus health, armor, and toughness; freeze immunity (powder snow and freeze damage); Frost Walker (water freezes to ice underfoot as you move); melee hits inflict Slowness and freeze buildup; fall immunity
- R — Frost Nova: a burst of cold that damages, slows, and knocks back nearby enemies, and freezes surrounding water into ice (10 second cooldown)
- X — Ice Prison: encases the targeted creature within 20 blocks in a cage of ice, rooting it with Slowness VI and Weakness for 6 seconds; the ice clears on its own afterward (15 second cooldown)
Orb of Cinders
- In the Nether, also grants Speed II, Resistance II, and Strength II
- Fireball no longer requires flint and steel — it only needs Flame Mode active, and now makes a small block-breaking blast on impact
- Fireball cooldown: 2 seconds in the Nether, 6 seconds elsewhere
Orb of Titan
- Armor, toughness, and health now scale further with size — the larger you are, the harder you are to kill
Orb of the Abyss
- Aqua affinity and faster mining while underwater
- Increased attack speed while underwater or in the rain
Orb of Radiance
- The laser now fires as twin beams from both eyes, with a brief charge-up glow before firing
- Nullite suppression radius increased from 5 to 6 blocks, Slowness increased to IV, and standing near Nullite now drains Solar Power
Loot
- Orb drop rates now increase with the Looting enchantment
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