File Details
Update 1.0Pre-Release2
- R
- Jan 2, 2022
- 43.20 MB
- 1.3K
- 1.16.5
- Forge
File Name
my_personal_modv1.0pre2(1_16_5).jar
Supported Versions
- 1.16.5
Curse Maven Snippet
-Fixed sculk sensor issues
-Fixed sculk catalyst issues
-The deep dark is now rarer to find
-Now the tuff block is not affected by the deepslate generation in the overworld
-The "United Sculk Vines" block was renamed to "United Sculk Veins"
-The collision box of the sculk veins block was adjusted to resemble the one of the vines
-The sounds of the blocks of the deepslate tiles and deepslate bricks were modified to those shown in the minecon of 2021
-Fixed sculk jaw issue
-Sensor sculk now have a 75% chance to trigger a shireker sculk
-Added 2 new blocks, a flower that was planned to be added from version 0.4 or 0.5 and the deepslate frame, which is the block that appears in the center of ancient cities
-A temporary role was added to the sculk shireker, if that role want me to stay, please let me know
-There was a great advance in the construction of the ancient cites to later be added to the mod, I would say that they will be implemented between versions 1.0 - 1.2
-The glow lichen can be achieved with silk touch (and they are only generated in groups of 0-1)
-United Sculk Veins when breaking them, it gives you 4 sculk veins, and if you spade them with silk touch, it will give you the complete block
-The lightning rod can now be obtained in survival
-The original sounds of the sculk sensor, amethyst blocks, calcite, deepslate, deepslate powder snow ores, dripstone block, moss, rotted dirt, hagging roots, spore bloosom, and the tuff block were implemented
-Speaking of deepslate ores, these are already generated in the "DeepCaves" dimension
-The effect of darkness was temporarily modified, for now, it will only give you the effect of blindness
-The sculk shireker now has a 90% chance that when activated, it will generate a warden (up from 80%)
-2 particles were added, those generated by the activated sculk sensor and a so-called "glow"
