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(discontinued) Minecraft Mod: Cave and Cliffs and End Update

I created this model because I was bored XD (and because my pc can't run 1.17 onwards xD), well, this mod adds Minecraft wood tables, vases, cups, new bosses (giants for example) the new mountain biomes of 1.18 and the megacaves (in a separate dimension, w

File Details

Update 1.0Pre-Release2

  • R
  • Jan 2, 2022
  • 43.20 MB
  • 1.3K
  • 1.16.5
  • Forge

File Name

my_personal_modv1.0pre2(1_16_5).jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:my-personal-mod-522246:3591658")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

-Fixed sculk sensor issues

-Fixed sculk catalyst issues

-The deep dark is now rarer to find

-Now the tuff block is not affected by the deepslate generation in the overworld

-The "United Sculk Vines" block was renamed to "United Sculk Veins"

-The collision box of the sculk veins block was adjusted to resemble the one of the vines

-The sounds of the blocks of the deepslate tiles and deepslate bricks were modified to those shown in the minecon of 2021

-Fixed sculk jaw issue

-Sensor sculk now have a 75% chance to trigger a shireker sculk

-Added 2 new blocks, a flower that was planned to be added from version 0.4 or 0.5 and the deepslate frame, which is the block that appears in the center of ancient cities

-A temporary role was added to the sculk shireker, if that role want me to stay, please let me know

-There was a great advance in the construction of the ancient cites to later be added to the mod, I would say that they will be implemented between versions 1.0 - 1.2

-The glow lichen can be achieved with silk touch (and they are only generated in groups of 0-1)

-United Sculk Veins when breaking them, it gives you 4 sculk veins, and if you spade them with silk touch, it will give you the complete block

-The lightning rod can now be obtained in survival

-The original sounds of the sculk sensor, amethyst blocks, calcite, deepslate, deepslate powder snow ores, dripstone block, moss, rotted dirt, hagging roots, spore bloosom, and the tuff block were implemented

-Speaking of deepslate ores, these are already generated in the "DeepCaves" dimension

-The effect of darkness was temporarily modified, for now, it will only give you the effect of blindness

-The sculk shireker now has a 90% chance that when activated, it will generate a warden (up from 80%)

-2 particles were added, those generated by the activated sculk sensor and a so-called "glow"