Musket

Adds a couple of early guns to the game, with semi-realistic reloading mechanics.
testing the reloading mechanics in a debug world

testing the reloading mechanics in a debug world

Shooting at a skeleton from a distance

Shooting at a skeleton from a distance

Loading gunpowder.

Loading gunpowder.

Description

Musket adds a few early guns to the game, with semi-realistic reloading mechanics and a new ore: sulfur.

The first weapon is the Musket, which does high damage and shoots very far. It also comes with a melee attack (bayonet), which deals the equivalent damage to a stone sword. However, it takes a while to reload. First, you must place gunpowder in your off-hand and the musket in your main. Right-click to load it. Then, you will need a feather for the bullet to rest on (in real life, you would use cotton). Load it in the same manner. Finally, load a musket ball, and you will be ready to fire.

The second weapon is the flintlock. This weapon is much cheaper than the musket and does not require a feather in the reloading process. However, it does not have a melee attack, deals less damage than the musket, and has a little less range than the musket.

Because the reloading requires so much gunpowder, I added sulfur ore to the world. Combine sulfur powder with charcoal to get gunpowder!

The items can be crafted as followed:

Musket

Musket Ball

Flintlock

Gunpowder

 

DISCLAIMER: No, I will not port this mod to 1.X.X or other modloaders, as this was made with MCreator and I physically cannot. Even if I could, I don't intend on ever updating this mod in the first place.

The Musket Team

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