musclememory-1.0.0.jar
Curse Maven Snippet
What's new
1.0.0
First release. Minecraft 26.1.2 / NeoForge.
Five skill branches. Combat, Mining, Survival, Agility and Arcane. Each branch earns its own points from the thing it is about: kills feed Combat, broken blocks feed Mining, damage taken and food feed Survival, distance travelled feeds Agility, experience and enchanting feed Arcane. Points can only be spent inside the branch that earned them.
Eight nodes per branch. Six ordinary ones, a capstone, and an active ability. Most effects are attribute modifiers; the rest are perks: finishing blows, life steal, double ore drops, Haste while holding a pickaxe, extra saturation from food, surviving one lethal hit, bonus experience, longer potions, keeping experience on death, and faster progress in every branch.
Active abilities on G, one per branch: War Cry, Crusher, Bastion, Dash and Blink. Only one can be bound at a time — right click a node to bind it. Each has its own cooldown.
Mastery. Once a branch is fully bought, an uncapped node opens so points never pile up with nothing to spend them on. Every rank costs one point more than the last.
Interface on K: branch tabs, a progress bar with real numbers, the links between nodes, tooltips that explain each node in words when you hold Shift, and a branch reset for experience levels. On screen: the bound ability with its cooldown, a plaque when a branch produces a point, and a progress bar for the branch that moved last.
Commands. /musclememory info needs no permission; /musclememory points and
/musclememory reset are for operators. /mm is a short alias.
Configuration in config/musclememory-server.toml: effort thresholds per branch,
curve growth, and the cost of resetting a branch.
Required on both the client and the server. Tested on a dedicated server and with two players at once. English and Russian translations included.
This mod has no additional files

