Multiplayer Spawners 2.0.2 [NeoForge 26.1.1]
Curse Maven Snippet
What's new
Update - 2.0.2
New
- Explosions no longer destroy spawners
TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
Compatibility
- Spawner Control's spawn limit
With Spawner Control's
spawnLimit, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
This mod has no additional files

