File Details
multijobs-1.1.0.jar
- R
- May 22, 2026
- 218.35 KB
- 184
- 1.21.1
- NeoForge
File Name
multijobs-1.1.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Changelog
1.1.0 - Tasks, Loot, Cook Job, And Job Hats
This update consolidates the task streak, loot, cook-job, balance, XP, hat, and Curios updates added after 1.0.0.
Added
- Added consecutive task streaks per job, including current streak and best streak tracking.
- Added task streak bonus rewards every 10 completed tasks, with stronger milestone rewards at 50, 100, 150, 200, and 250 streaks.
- Added task streak reward notifications in chat and above the hotbar.
- Added a dedicated Serie button in the Jobs menu so streak information is no longer mixed into the Task tooltip.
- Added the OP-only admin command /jobscompletetask <player> <job> [count] to complete one or many tasks quickly for testing.
- Added configurable task loot via config/jobsmod-task-loot.json.
- Added a global task loot table so every job can roll rewards from the same configurable reward pool.
- Added task loot rarities, including super_legendary at 0.1%.
- Added minecraft:netherite_upgrade_smithing_template as a super legendary task reward.
- Added item bonus rarity display in task tooltips, new-task messages, and reward notifications.
- Added streak-based loot chance boosts for Rare, Epic, and Legendary task item rewards.
- Added the Cuisinier job with craft, smelting, Farmer's Delight recipe, and Cooking Pot rewards.
- Added cook task templates for vanilla food, Farmer's Delight prep, soups, snacks, pasta, desserts, and feasts.
- Added job hats for every job, using the models and textures from multijobs_hat.
- Added an automatic level 50 hat reward tied to each job.
- Added a level 50 job hat teaser to the main Jobs panel for every job.
- Added a matching job hat XP bonus: wearing a job hat grants x1.5 XP for that same job.
- Added optional Curios compatibility for job hats.
- Job hats can now be equipped in the Curios head slot.
- The matching job hat XP bonus now works from either the vanilla helmet slot or the Curios head slot.
Changed
- Doubled XP rewards for every job reward while keeping money rewards unchanged.
- Doubled XP rewards generated by new job tasks.
- Added a one-time reward config migration so existing jobsmod-rewards.json files receive the XP rebalance only once.
- Task bonus type is now rolled when the task is assigned, not when it is completed.
- A task now clearly has either a money bonus or an item bonus for its whole lifetime.
- Task completion bonuses are exclusive: a task can grant bonus money or bonus items, never both.
- Task bonus money is divided by 3.
- Task bonus text is now cyan in task tooltips and reward notifications.
- Item bonus rarity names now use rarity colors: Common white, Uncommon green, Rare blue, Epic purple, Legendary orange, and Super Legendary black.
- Consecutive task streaks now improve Rare, Epic, and Legendary item bonus chances when a new task is assigned.
- Legendary and Super Legendary task loot can roll only from 10 consecutive tasks onward.
- Super Legendary chance remains fixed at 0.1%.
- jobsmod-task-loot.json now rewrites to the global table format.
- /jobsreloadconfig now reloads the task loot table config too.
- Craft and smelting rewards now route to the matching job, so blacksmith rewards stay forge-only while food rewards go to cook.
- Crafted food rewards now scale with the crafted stack size.
- Cook job money rewards are reduced by half from their first draft values.
- Builder placement rewards no longer have a cooldown.
- Improved Task and Serie button readability with white text on active colored states.
- Simplified the Serie tooltip to show current streak, best streak, and a short explanation.
- Updated exported job hat models from the latest multijobs_hat Blockbench files.
- Improved job hat tooltips to explain the level 50 unlock and the matching-job XP bonus.
Fixed
- Fixed job hat model UVs so hat textures render correctly in Minecraft.
- Fixed job hats not visually rendering when equipped in the Curios head slot.
- Removed invisible Blockbench reference-head cubes from exported hat models.
- Fixed task bonus money display so it appears as Bonus: +$ instead of being merged into the base XP reward line.
- Fixed random item bonuses suppressing the money fallback stored on tasks.
- Fixed old tasks with missing money bonus so they still fall back to the expected money reward.
- Removed the confusing 20% / 80% wording from task tooltips.
- Existing default cook reward values in jobsmod-rewards.json now migrate to the reduced money values on load/reload.
1.0.0 - Tasks, Builder, And Compatibility Update
This update consolidates the major changes added after 0.7.0.
Added
- Added the new Builder job.
- Added Builder rewards for placing decorative blocks, with intentionally low rewards.
- Added Builder support for vanilla slabs, stairs, walls, doors, trapdoors, signs, banners, beds, flower pots, decorated pots, paintings, item frames, and glow item frames.
- Added optional Builder support for decorative blocks from Create, Create Deco, and Design n Decor.
- Added a full randomized task system for every job.
- Added the Task button in the Jobs menu, including active task display, task progress, reroll confirmation, and completion rewards.
- Added level-based task difficulty, varied task objectives, recent-task avoidance, and optional item rewards.
- Added more explicit task descriptions so players can better understand what each task requires.
- Added task support for mining, woodcutting, farming, building, hunting, fishing, breeding, milking, shearing, crafting, smelting, smithing, repairing, gathering, and capturing.
- Added optional Fisherman rewards and tasks for Stardew Fishing loot, while excluding bobbers from reward lists.
- Added optional Farmer support for more Farmer's Delight crops and right-click harvest behavior.
- Added Breeder rewards and tasks for honey bottles, honeycombs, Sea Bunny slime bottles, and Critters & Companions bucket captures.
- Added explicit Breeder reproduction rewards and tasks for Critters & Companions ferrets, otters, and red pandas.
- Added configurable placing, gathering, and capturing reward sections to jobsmod-rewards.json.
- Added cooldown information to reward tooltips when an action has a configured reward cooldown.
Changed
- Rebalanced default reward values across jobs.
- Reorganized reward lists so items appear in a more logical order inside reward screens.
- Rebalanced default job rewards so Miner is no longer economically superior to every other job.
- Reduced high-value mining payouts while improving slower or more costly jobs such as Woodcutter, Farmer, Fisherman, Breeder, Hunter, and Blacksmith.
- Applied a stronger money rebalance: Breeder rewards are now much higher, Woodcutter and Fisherman payouts are significantly increased, and Farmer payouts gained a small flat bonus.
- Miner payouts were left unchanged after the previous rebalance pass.
- Existing jobsmod-rewards.json files now migrate old default values to the new balance when those values were not customized.
- Enlarged and adjusted the Jobs reward UI to better handle dense reward categories.
- Improved reward view spacing, bottom job tabs, page navigation, and confirmation overlays.
- Shortened reward screen subtitles to prevent long category lists from overflowing outside the UI.
- Blacksmith smelting rewards now scale with the number of smelted items.
- Breeder kill rewards are now limited to adult resource animals instead of every breedable mob.
- Honey bottle and honeycomb rewards now only trigger from vanilla bee hives and bee nests.
- Task progress now advances only after the related job action passes its normal reward checks.
Fixed
- Fixed job progression being lost when a player dies and respawns.
- Fixed right-click harvest handling for crops that replant or do not fully break the block.
- Fixed sugar cane reward handling with placed-block protection.
- Fixed fishing task progression and expanded Fisherman task variety.
- Fixed task rerolls repeating the same objectives too often.
- Fixed job icons and underlying button text rendering above the task confirmation panel.
- Fixed several reward UI overlaps caused by larger reward categories.
- Fixed some Farmer's Delight crop display and harvest handling issues.
Anti-Abuse
- Improved placed-block protection so players cannot place and immediately break blocks for rewards.
- Added Silk Touch protection for configured mining rewards.
- Added cooldown protection for sensitive interactions such as milking, shearing, and honey collection.
- Added server-side validation so task progress only comes from actions performed by the player.
Notes
- Built for Minecraft 1.21.1 on NeoForge.
- The mod must be installed on both client and server.
- Optional integrations only apply when the matching mods are installed.