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MultiJobs

Configurable RPG jobs mod for NeoForge 1.21.1 with levels, ranks, prestige, custom rewards, and a dedicated in-game jobs UI.

File Details

multijobs-1.0.0.jar

  • R
  • May 1, 2026
  • 127.20 KB
  • 93
  • 1.21.1
  • NeoForge

File Name

multijobs-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:multijobs-1524929:8021882"
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Changelog

1.0.0 - Tasks, Builder, And Compatibility Update

This update consolidates the major changes added after 0.7.1.

Added

  • Added the new Builder job.
  • Added Builder rewards for placing decorative blocks, with intentionally low rewards and a default 5 second cooldown.
  • Added Builder support for vanilla slabs, stairs, walls, doors, trapdoors, signs, banners, beds, flower pots, decorated pots, paintings, item frames, and glow item frames.
  • Added optional Builder support for decorative blocks from Create, Create Deco, and Design n Decor.
  • Added a full randomized task system for every job.
  • Added the Task button in the Jobs menu, including active task display, task progress, reroll confirmation, and completion rewards.
  • Added level-based task difficulty, varied task objectives, recent-task avoidance, and optional item rewards.
  • Added more explicit task descriptions so players can better understand what each task requires.
  • Added task support for mining, woodcutting, farming, building, hunting, fishing, breeding, milking, shearing, crafting, smelting, smithing, repairing, gathering, and capturing.
  • Added optional Fisherman rewards and tasks for Stardew Fishing loot, while excluding bobbers from reward lists.
  • Added optional Farmer support for more Farmer's Delight crops and right-click harvest behavior.
  • Added Breeder rewards and tasks for honey bottles, honeycombs, Sea Bunny slime bottles, and Critters & Companions bucket captures.
  • Added explicit Breeder reproduction rewards and tasks for Critters & Companions ferrets, otters, and red pandas.
  • Added configurable placinggathering, and capturing reward sections to jobsmod-rewards.json.

Changed

  • Rebalanced default reward values across jobs.
  • Reorganized reward lists so items appear in a more logical order inside reward screens.
  • Enlarged and adjusted the Jobs reward UI to better handle dense reward categories.
  • Improved reward view spacing, bottom job tabs, page navigation, and confirmation overlays.
  • Shortened reward screen subtitles to prevent long category lists from overflowing outside the UI.
  • Blacksmith smelting rewards now scale with the number of smelted items.
  • Breeder kill rewards are now limited to adult resource animals instead of every breedable mob.
  • Honey bottle and honeycomb rewards now only trigger from vanilla bee hives and bee nests.
  • Task progress now advances only after the related job action passes its normal reward checks.

Fixed

  • Fixed job progression being lost when a player dies and respawns.
  • Fixed right-click harvest handling for crops that replant or do not fully break the block.
  • Fixed sugar cane reward handling with placed-block protection.
  • Fixed fishing task progression and expanded Fisherman task variety.
  • Fixed task rerolls repeating the same objectives too often.
  • Fixed job icons and underlying button text rendering above the task confirmation panel.
  • Fixed several reward UI overlaps caused by larger reward categories.
  • Fixed some Farmer's Delight crop display and harvest handling issues.

Anti-Abuse

  • Improved placed-block protection so players cannot place and immediately break blocks for rewards.
  • Added Silk Touch protection for configured mining rewards.
  • Added cooldown protection for sensitive interactions such as Builder placements, milking, shearing, and honey collection.
  • Added server-side validation so task progress only comes from actions performed by the player.

Notes

  • Built for Minecraft 1.21.1 on NeoForge.
  • The mod must be installed on both client and server.
  • Optional integrations only apply when the matching mods are installed.