muddyworld-0.10.0-beta+mc26.2.jar
Curse Maven Snippet
What's new
## Muddy World 0.10.0-beta
### Added
- Added biome tag compatibility for modpacks and datapacks.
- Added support for custom wet biomes through datapacks.
- Added wet-biome climate conversion.
- Dirt, Grass Blocks, Podzol, Mycelium, Dirt Path, and Farmland can now gradually become muddy in tagged wet biomes.
- Added shallow soil conversion in wet biomes.
- Added support for excluding biomes from natural muddy conversion through datapacks.
### Changed
- Wet biome logic now uses biome tags instead of only hardcoded vanilla biome checks.
- Wet-biome conversion now appears in a random natural pattern instead of spreading like infection.
- Improved wet-biome conversion speed and balance.
- Improved generated terrain conversion so it behaves closer to player-placed blocks.
- Improved modpack compatibility for terrain and biome mods.
### Fixed
- Fixed wet-biome conversion creating visible stripe patterns.
- Fixed Dirt not converting independently in tagged wet biomes.
- Fixed shallow Dirt under Grass Blocks staying dry in wet biomes.
- Fixed generated terrain converting much slower than player-placed blocks.
- Fixed wet-biome conversion relying too much on vertical or neighbor spread.
### Notes
- Modpack creators can add modded wet biomes through biome tags.
- This version is recommended for modpack compatibility testing.
- Fabric API is required.
This mod has no additional files

